The Mage is one with the magical energies of Isya, channeling arcane power and commanding it to do his bidding. The Mage may be frail and weak in body, but that is a worthy sacrifice for the strength of the mind. The Mage is the heavy hitter of the group, casting powerful damaging ranged spells at single and multiple targets. Enemies flee from the sounds of their fearsome incantations. The Mage is the only class that begins with a starting spell, Magic Missile.
The Mage can equip a staff or a wand. They can only wear armor specific to their class and level. Main attributes are Intelligence (magical damage) and Spirit. This will increase your change for critical hits and add more spirit points. It is possible to put more points in Endurance if you would like more hit points. This will allow you to survive a little longer.
AoE (Area of Effect), DD (Damage Dealer)
At level 20 - Wizmage
At level 60 - Enchanter
At level 100 – Warlock or Wizard
Exclusive armour for Mage
Very effective at damaging multiple targets at once
High magical defense
Low physical defense
No melee attack
Has no healing ability
Blast your target with molten fire.
Burn your enemies in a pillar of flame that causes constant damage over time.
Chill your enemies in a pillar of frost that causes constant damage over time and freezes them in place.
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