Patch Notes 12/03/2019

Dear Community,


with the previous patch we applied our new Shine system which unfortunately had pretty strong monsters!
Today the most badass shiny monsters lost their insanely powerful strength. Besides that we also adjusted the Shiny spawn and drop rates. 
Ominous Valley monsters also got a balance. Find more information in the details!

Client Version: 1.02.265


  • The Premium Items have been extended for the duration of the maintenance.



Adjustments & Changes:

  • The Shiny spawn rates have been reduced.
  • The Shiny drop rate has been adjusted.
  • The Shiny monster buff has been adjusted. Shiny monsters will no longer be insanely powerful.
  • The defense of monsters in Ominous Valley has been increased. Minibosses excluded.
  • The damage of monsters in Ominous Valley has been decreased. Minibosses excluded.


Bugfixes:

  • A damage bug has been fixed which caused a high damage outcome to deal 0 damage on monsters and enemies.



We are currently aware of bugs with the high level maps, Pagels Battlefield and Citadel of Chaos, where monsters still one shot some players. This is linked to an issue which has been fixed before. Unfortunately this needs more time to work on the solution since it is affecting various monsters. The fix will be applied onto the live servers as soon as we have a solid solution. Thanks for your patience and feedback.


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