Nope. I think you're misunderstanding me because you keep coming up with counter-arguments to things I didn't speak a word of. I'd pick examples, but you can re-read them just fine without help surely.
"I believe their should be a balance of hard work, cash and casual play. I think everything should be achievable by hard work, I think things should be made easier by cash and I believe luck should play some factor as well so casual players can achieve something as well, and I'm not talking about the "luck" you get from getting a perfect drop after 2 years of farming."
This I fully agree with, hence the already several times stated opinion that changes to drop tables need to be made. And the reason why I stand behind what I said: like you say, cash should make things easier, not allow completely skipping content.
"Everyone has their own way of having fun, for you it maybe farming, for others it maybe spending their way to being the best and for me it's neither."
Goes without saying. Also see earlier, "there should be other content that better caters to the variety of players and their varying ideas of enjoyable activities."
"You say you want people to have choices but you don't think high level gears should be traded or buy-able or hammer-able so you're basically limiting it to being farmed, unless it's luck based which you'll probably argue about rate improvements."
Not high level, high tier. Again, see "there should be other content that better caters to the variety of players and their varying ideas of enjoyable activities. There should even be other ways to get gear."
"This is exactly the same attitude as the players arguing P2W. limit the number of players who can achieve things in game and making it a straight but biased path to being the best...I wonder if you actually see that or are just going to argue how you think it's totally different...""
On the contrary, the goal is to limit the number of whales steamrolling everything to a point nobody else has a chance to even try, so everyone, cashed out or not, would be able to enjoy it.
"Again did you read my whole post? You cut off my main point."
I did read it, yeah. Already addressed the other nonsense cash items standing in the way of balance earlier, in a post you already replied to. Ohey, here's a good example of that thing mentioned up top. Even after I was so sure I made it crystal I'm not blaming hammers for any of it. What a shame.
I honestly feel like we're going in circles now. The entire first argument I made was not that hammers should be just flat out removed, but that instead of introducing them, these issues you and others, including me, mention should've been fixed. AND, that could, and should, still be done. You chose to argue that.
"You are making these arguments too early, try again after other fixes are made.
I suspect many players like Charizard77 understand this which is what we're trying to get across to you, no one is saying hammers are perfect but there are very important reasons why they were added and why they are so popular where we are with the game right now."
You're all fine with multiple people discussing this for several pages, and now decide to bring up a sorry excuse about timing? That's just bad manners. Even more, I haven't been talking solely about this one item for a long time. Why bother, because it's a mere fraction of a whole.
But if you want to get all on that, then how about let's stop discussing any improvements? They've already said they will not do this, that or any of whatever because they're busy clearing code debt. Any microscopical-effort put into new content they create is just a buffer to keep players from getting real angry. Their real focus is on that one issue, and nothing major will be done before it's dealt with. Please go spread your word of "bad timing" to every thread suggesting changes and features.
Even more, it's terrible lack of understanding of how development of massive projects like this works. Like I already said (gettingreallytiredofrepeatingmyselfhere), fixing a lot of these issues would not actually take that long, or even be that difficult. Another crucial point to note is that issues, big and small, are worked in tandem. Doesn't mean things aren't prioritized or categorized, but if you only work on issues based on your priority order and in most severe category, you're in for a really bad time. And so are your customers, because the bigger issues in constant development projects will never end. If you only focus on those, the small quick ones never get attention - which is something you can actually see a lot of here.
Stop acting like talking about things you view as less important is somehow bad, or confuses the company in charge of dealing with them. It most definitely shouldn't.