Bloody red all the way.
Would you rather End the life of a single human being or 100 cute baby animals?
I would rather be sipping a hot beverage alone in a tea shop. I've always love "my alone time". Sitting by the window, looking outside appreciating the nature's beauty and observing people's face expressions is a serene setting for me.
Would you rather lose the ability to lie or believe everything you’re told?
The information on stat points is correct, most players who have been from the Cypion days would know as I constantly had these things open for discussion especially in the OneWingedAngels Guild Forums from 8 years ago.
But assuming he knows how to allocate stat points based purely off him knowing those numbers?
That's the blind leading the blind.
DEX is useless in PvE. Especially if you're relying on Evasion to survive hits from mobs. And with Aim scrolls you won't miss on anything.
DEX is semi-useful in PvP to a certain extent, where gear just triumphs at the end of the day.
SPR is useless in PvP, most players who do PvP are fully SC'd and will have no trouble with Crit %.
SPR is useless in PvE, majority of mobs have auto-attacks not skill damage so you're not doing much by adding M.Def here. And also as I've explained before, adding a HolyKnight here just makes your entire SPR Build value to 0, as they can Deadly Blessing every 42 seconds, with a duration of 9 seconds.
In every quadratic function you will learn that consistency always trumps chance.
Adding raw damage will always be better than adding a chance to crit.
As I've also explained before, raw damage is multiplicative in value, which means you can multiply the stats of your damage purely by adding more damage gear/SC.
Crit is only an additive value, which means adding +5% Crit chance will only add +5% Crit chance, and the value of adding more crit after 50% is halved because of diminishing returns.
It's almost as if you people don't understand basic math, or the mechanics of the game.
You are insisting on pure dmg solely just because it is "multiplicative value"
but there are other components that "glad" needs other than just str.
You can't just rely on aim scroll alone for dex/aim. Maybe you can but I like to have some extra dex and spr in my build
" It's almost as if you people don't understand basic math, or the mechanics of the game. "
I get what you wrote down, the first time.
and I get where you're coming from.
but what you failed to grasp mentally is I'm following it to "test it out" do some trial runs.
You made your "opinion" heard about this matter in spite of that I stand firm on my decision, I'll follow his, do some experimental build on my glad.
and If I don't like it, Then I can always do another experiment.
If I am still not making myself comprehensible for you,
" I am stating that I'd rather do some experimental builds first before picking a build that's compatible with my gameplay."
While a 67 DEX, 61 SPR build may seem appealing, you have to understand a few factors that you don't learn from stats alone.
1) As a Lvl 120 Glad, do you plan on doing any PvP?
If your answer was yes, then by all means put some DEX into your build. But any more than 50 is diminishing returns in terms of stats.
2) If your primary focus is going to do PvE, then DEX has zero value for as with Aim scrolls and Purple Dexterity potions, you won't miss on anything.
Adding SPR is also another questionable decision for diminishing returns in terms of stat builds, especially if you are planning on purchasing/using Crit based SC.
As Yaseeda said, there is a hard Crit cap of 80% where adding any more adds zero value.
So if you were to combine your Crit SC + Weapon Skin + Weapon + Boots + Earrings + Concentration Potion + Strength Potion and you have a combined total of above 50% Crit, then every value of crit is halved because of the law of diminishing returns. And stacking above 80% is useless.
Don't forget that the value of SPR in your build becomes absolute zero in terms of Crit % if you have a dedicated HolyKnight with Deadly Blessing skills (Crit buff).
These are the things you will need to consider as well, instead of throwing stats on your character build because someone told you so.
My personal preference is a pure damage build.
This means STR for my Fighters, Crusaders, Archers, and Tricksters, and INT on my Mages.
The reason for this is that damage value is multiplicative with gear and Crit.
Where as DEX/SPR builds are additive values on base stat.
But don't need to listen to me, either. I'm just another guy who claims they know what they're talking about.
Did you read it thoroughly tho?
it is very detailed its not hard to understand it.
In my honest opinion he knows his stuffs.
maybe he just missed a few variables to consider but he knows what he's talking about.
Pure Str? No thanks.
and also like I said, I'm doing it for a test run.
huh. I see as a neophyte in playing gladiator class and where to put some of my stats points.
This surely explains it quiet really well since its very detailed. Thank you.
I'll try putting 61 spr and 67 dex then. On my 120 glad perm I'm creating. just for a test run.
First you claim that you control guilds, then you beg for weeks to recruit you.
and Now this?
Painting. I'd rather be messy with paints than with muds/dirts.
Would you rather travel to the future or go back to the past?
How about to those perming at 115 and 120. Would you still suggest 61 spr? Since they are not capping, then extra critical won't be "more vital" for them than raw dmg right or will it?
and as a sc user myself, I can easily get 60%+ of crit with sc suits/accessories + gears + weps + jewelries + maybe let's say 25 spr, isn't that enough for crits then wouldn't it be more practical to invest more points on either str or end? I'm talking about glads btw. if not then enlighten me.
Demon Suits ~
and perhaps a new design/color of ramy.
A green one would be nice for archers.