Posts by Kuroneko


    Thank you all for taking part in the event. Crab got the last one correct and the answer was Vine Tomb.

    Here are the list of winners, thank you for taking part!

    Numb - 10 Event Points

    Natsu - 10 Event Points

    Proxy - 5 Event Points

    DatFighter - 10 Event Points

    Vote - 5 Event Points

    Thank you for taking part, we hope to see you in the next one!


    Please be patient as you wait for a reply to your ticket.

    As for your screenshots, you posted two identical screenshots.

    Please note that Archers excel in Aim and Evasion, overall without items equiped, your stats will be this low.




    Greetings Adventurers!

    You've spent years travelling across the land. You've explored every known corner of the world. You've slayed monsters, helped fellow adventurers and occasionally died to that odd low level slime!

    Now it's time for us to test your knowledge! Are you able to figure out the name of the map by the loading screen alone?

    But there is a catch! The loading screen will be obscured and only parts of it will be visible.

    How It Works:

    • Each Day an image will be revealed for you to guess.
    • The first person to guess the name of the loading screen correctly, wins that round.
    • You can enter as many times as you want but you can only win 2 times!




    July 6th 2020 to July 12th 2020


    You can choose between Scout's Honor (7 Days) or 5 Event Points per round

    Event Point store: HERE!


    • All Game and Event Rules apply.
    • All GM instructions must be followed.
    • Users are only permitted to win once per round and up to twice overall, attempting to win on multiple accounts will result in forfeiting all prizes.
    • The deadline for the last entry is the 12th of July 2020, 23h59 PDT (Server Time)
    • Each participant can only win TWICE
    • You can only select the SC Suit as a prize once!
    • Entries should include Character, Server name and choice of reward to be valid.

    Good Luck!

    ~Your Fiesta Online Team


    A voice of reason and a frequent poster on the Fiesta Forums. The player who has caught our attention and has made it into this month’s Player Spotlight! I introduce to you, Gavin!

    Congratulations! How do you feel about being selected to be featured on the Player Spotlight?

    Hi, I’m very pleased to be selected for the player spotlight and I thank the GM team for the time they put into making this happen. It’s always nice to read other players experience in the game and I’m looking forward to sharing mine.

    Give us some fun facts about yourself!

    I was originally introduced to Fiesta by a friend named Luluchuu. She captivated me to this game by destroying a Honeying and showing off her Sensei Suit and Red Donkey mount.

    Sadly, since Gamigo held the rights to EU Region, I wasn’t able to play on the US servers until many, many years later. It was sad to part with the EU server when EU EN closed down, but here I am on Fiesta NA with my friends!

    The responses you’ve made to the Merge thread had caught our attention. Your responses were quite open minded and we would love to hear some of your thoughts.

    I’ve been asked to explain why I don’t agree with a transfer item/server merge and it links in with the rather lengthy journey I’ve taken through this game.

    The original server merge was done correctly and is something which helped the game massively. Now as nice as it was that merge took place. In my opinion the release of the Transfer Tool didn’t have a positive impact.

    I saw many players using this feature just to ‘cash out’ of the game. Not only does this not benefit the game, but it also leads to servers such as Pagel. This is the reason I believe the Transfer Tool will not be released.

    Now if an item only allowed you to go from Isya to any other Servers were to be offered, then there may be a topic to discuss.

    What would you personally like or change about Fiesta Online?

    I personally think the game balanced up until Level 115 is fairly good overall.However, I largely disagree with the implementation of Legendary Weapons and wasn’t all too glad to hear about the idea of ‘Mythical Weapons’.

    End game content is too focused around single DPS classes, making glads the most valuable class. I would like to see a rework to the other classes to make them all useful in terms of dungeon and raid situations.

    Do you have any advice for your fellow players?

    Join a good guild academy, play with others and treat them the way you’d want to be treated. Most importantly have fun!

    Let’s finish up the interview! Any Particular Events you like to see more of?

    World Boss Spawn events! I was lucky enough to got my SK Weapon from the event !

    Shout outs!

    I would like to shout out to Aysha, CupCakes, Andi, DarkKirou, Luluchuu ofc, Juulia, Exist, Mindy, Ohio, Neo, Past, Gork, Cathy and Martha!

    I hope you’ve all enjoyed this little interview. If you wish to be featured in the next one, please fill in an application and let us know why you should be selected.

    Also please don’t forget that any notable contributions to the community may catch our attention and then maybe you could become featured in the next Player Spotlight!




    Interesting idea. Unfortunately we will not be able to bring back the exchange system we use to have in place for NA version of Fiesta Online. This is due to the number of request coming in and flooding our support.

    In regards to an automated trade system ingame, this will require time to implement if the idea gets approved.



    Greens CAN work, just not as good as blues. People under estimate greens all the time. The biggest loss is the HP/SP form the tops and pants.


    Whilst green gears aren't going to be as powerful as a blue gears without the additional bonus stats. It is nice to always have that alternative choice when it comes to gearing up for protection.

    Or, the combine system can be further built upon, as I suggested once it came out.

    This is a suggestion we can look into when it comes to crafting gears that aren't 'Special' and take something common and making it unique and strong enough for use when grinding through the game.

    I think it is only unfair to compare 105 blues with 114 greens. Why don't you compare 114 greens with 115 DDF blues? There you will see the gap.

    This only applies if you are able to afford and acquire the gear. Understandably, not everyone can and this results in a rift between players who can acquire the gears and stats to progress and those who hang on to the previous set and being left behind.



    Why should tradable items cost more? That's pure greed. It's trivially difficult to make the items tradable until used, it's already been implemented for other items.

    Isn't inherently solving a massive problem worth it by itself? You'd be unlocking that part of the market (which helps everyone: free players, paying players and gamigo) rather than restricting it.

    The current issue is self made, but it's a necessity. You have a game where free players cannot compete with paying players unless they utilise gifters.

    I realise none of this is your problem HoneyTeddy, but hopefully you can communicate something reasonable to people that actually can make a difference, if those people even exist anymore.

    Unfortunately HoneyTeddy has already left the team.

    At the end of the day we're not promoting system for players to find an easier way of trading for cash.

    Understandably, there hasn't been any other form of gears beside the World Boss and DDF Blue Sets once you hit level 100+ as I've mentioned on Discord, I am well aware that this is an issue and a concern for PvE players who just want to get through the game.

    As Gears are essential, we can always look for alternative solutions. Perhaps the re-introduction of Green Gears or Gears that are common or easy to obtain sets that can replace or stand in for World Boss/DDF sets other than the NPC White Gears.



    Thanks Kuroneko for clarifying.

    While I still don't understand the logic behind minimal-tradeable SC items, seems like it's a system set in place from way back and here to stay.

    Seems like it's an attempt for people to spend more individually (as there is hardly any other way to buy with in-game currency), from a newcomer's perspective like me, I would need to be very hesitant to put down $50, $100 when I'm just starting out.

    Just my 2 cents


    Again, I would like to remind you that purchasing items from other users should by no means, require real money or exchange of cash shop items for virtual goods .

    In fact we have rules and mechanics in place to deter this. The current state of the economy is a self made issue. As long as people continue gifting or bartering items for an exchange, then the problem will continue.



    Although I understood your message (that the gifting system was meant for sending a present), another question was asked. Why can't the "slime coins" items be tradable? Like all of them (maybe except skins or few other things)? What would be the downside? I can only see two big positive aspects: no more scamming and an increase in slime coins purchases.


    Unfortunately I am in no position to provide an elaborate or precise answer to this question.

    All I can say at this point is, if you are requesting the suggestion for us to implement a system to help Trade Items in Game with Real Life Money involvement, then answer will be a solid no.

    Whilst tradable items do exist within the game, they ideally exist at an exponential cost. Even if we do approve of such an idea, the cost of those items should cost more than it's counterpart.

    Example T5 Enhancement Bundle 9,999sc whilst Tradable T5 Enhancement Bundle cost 12,145sc