I took that quest as an example. It's just one of many. Take the dungeon quests for example. The dungeon mobs you have to kill hit twice as hard and have 4 times as much hp (roughly) but the quests gives the same amount of xp as your regular repeat quests, essentially rendering them useless.
I just want more variety in my questing and leveling experience. I dislike how the most reliable way of leveling is to spam the repeat quests over and over and just ignore 90% of the other quests because they're literally not worth the extra time it takes. But who knows, maybe that's exactly how Gamigo wants it to be. If not, I think they should look over the quests again and fine tune either the difficulty of the quests or the amount of XP you get from them.
i want to like this but i don't know how, and i can't find any tools on your wall for that.
i typically do quests according to the kinds of rewards they provide. if a particular repeat has any value or use to the the community, i stock up.