just remove LP entirely and give sader a new passive
Why should tradable items cost more? That's pure greed. It's trivially difficult to make the items tradable until used, it's already been implemented for other items.
Isn't inherently solving a massive problem worth it by itself? You'd be unlocking that part of the market (which helps everyone: free players, paying players and gamigo) rather than restricting it.
The current issue is self made, but it's a necessity. You have a game where free players cannot compete with paying players unless they utilise gifters.
I realise none of this is your problem HoneyTeddy, but hopefully you can communicate something reasonable to people that actually can make a difference, if those people even exist anymore.
Spectre's and Reapers do a lot more single target damage than people give them credit for.
I'm just going by experience when they do less than half glad damage in most instances. Aggro is not a good measure for DPS since certain skills generate more than others.
If you have more tests that prove otherwise then by all means feel free to provide them, id be interested to see. Reapers in particular I may have discounted and belong in the tier above, just a single step below spectre.
Also I'm pretty sure back damage isn't 25% but I haven't played in a long time so I may remember incorrectly or things may have changed
In my opinion for Raids and boss/single-target dungeons:
A: Spectre, Templar
B: WL, SS, HK (sometimes need but never a shortage)
C: Reaper, Wiz, Knight
D: Ranger, guardian
Basically since there's no content strong or diverse enough to need a dedicated tank or ranged dps, gladiator is king since they do substantially more dps than other classes. Gamigo refuses to or is not competent enough to make balance changes to resolve this.
For pvp I think it's much more balanced with all classes being relatively viable and good in different circumstances
- It is not possible to claim exclusive rights to an area (spot-claiming) or claim ownership of mobs or resources (mines/herbs/etc).
- Attacking or using offensive skills on a mob that does not belong to you or your party members is prohibited.
A mob is considered as belonging to you if you or someone in your party were the first to gain aggro or be targeted by a mob. If the mob is no longer targeting you or your party members, then the mob is open to being taken by another player or party, assuming that the loss of target was not the result of "kill-stealing".
Exceptions apply to situations where all players are encouraged to assist in killing a mob, such as kingdom quests, server bosses and events.
As long as there is only one group at a spot, they are allowed to take every mob they find. In the case that another group arrives, you must share the area.
I agree that the rules are not very fair in this situation
I havent saw ks since outspark times. That was like 10 years ago. But a couple days ago, while doing ghost daily for the lvl 134 quest. I waited like about 8 mins for respawn. I think they respawn in 10 min. Right when the ghost spawn, I was gonna attack it then a group of party like 4 guys came and just started killing it. I was like wtf. You guys cant see me right here. It wasnt even a full party. They could of ask nicely for party. But no they just killed the ghost I was waiting about 8 mins for. Then they rush to the mage. So instead of fighting over the mage ghost. I went to the fighter ghost. The fighter ghost wasnt there so I just waited. The other party finish killing the mage and rush to the fighter ghost. As it spawn they came and attacked it even though I was there when they was still killing the mage ghost. Talk about no manners. I hate people who think they all that in a party to bully a solo player cause he cant do enough damage as a party does. Even in the 130-135 lvl there are still ksing.
Keep in mind that KSing is only when you attack it first. It doesn't matter how long you waited in the spot.
It's very rude, however. They should have invited you to their party.
So when you say 30 stacks in your original post, do you mean 30? or 300 elrue?
30 is expected, 300 is incredibly unlucky.
I've enhanced like 30 items to +3 and never once has it taken more than 10 stacks, let alone 30.
It's frustrating for sure, but at the end of the day it's just luck to get the success without any downgrades. If you really hate it buy someone's leftover blues. I ended up with loads after attempting to downgrade jewellery.
I'm pretty sure enough of Fiesta's players work as Software engineers/developers that we could just write a merge script ourselves
Gamigo is skeleton staff on this game because it has negative growth and is barely profitable if at all.
Making it less pay to win would make it even less profitable with only the hope that growth comes back (which it won't) to make it worthwhile 1, 2 or 3+ years in the future.
If it starts to lose money (if it hasn't started already), they will either revert changes or will go into cost control. Cost control = worse/less servers or people losing jobs. It might mean they scrap the game altogether.
For some people, this is a game, but for others, it's real life. They won't/can't make any decisions that would put that at risk.
Don't solo on a cleric, you're wasting your time. If anything, play two clients at once and have the archer level up the cleric.
The amount of damage the skill absorbs is limited, I believe higher levels increase the amount. In most cases it will break before 10s is up.
Gold sink is not needed at all... isya prices have deflated over the past 2 years
Have 1 primary spouse which can teleport. Rest are mistresses.
Have to pay fee over time to maintain, just like real life. Some is lost as gold sink.
Yaseeda can build harem, everyone happy.
Do you want this so much you'd spend 6 months of no other updates for it to happen? Is this really that big of a priority?
It's not like looking at the map instantly spoils it.
I doubt you could even stare at it for 10s and still remember anything useful by the time you arrive in game.
Flyff, ROSE online (literal FS heal/buff bots), Tera (not really, but mostly), Rift
It still gonna feel that way even with drops boost. Take OC for example. 100% drop rate yet not many do it because many of the drops are "NPC food"
If hammers were available from an NPC then every drop could end up being decent.
I don't really agree. I think OC was a great dungeon. The drops were also great since the stat cap was so high. Nobody does it because all the other raid content at 125 cap is garbage. Nobody perms at 125.
1) In game payment to ensure enhancement success after x number of attempts
This is a good idea. Having a second gold nine slot that costs ig gold would encourage people to spend more money on enhancement as well as acting as a gold sink.
2) In game payment for unbind items
This is also a good idea, but I doubt Gamigo would want to improve their game if it potentially means losing out on short term gain
3) Guild halls
Seems like dead content for a lot of dev time
4) In game payments for server wide boosts
Nobody is gonna pay for this. Maybe if it's +100% for a month would a guild muster 10,000G but I think it's unlikely. 100,000G is never going to happen.
Add hammers to NPC with 40g per hammer or 4G for 10 uses.
I really like this idea as well, though I think the hammer system needs a rework alongside drop rate increases.
On the other hand, I don't really think a gold sink is needed right now. Logging into Isya now and then and prices seem even cheaper than they were a year ago when I stopped playing. I'd rather have the items or boosts activated through common drops across all dungeons so people are encouraged to farm and play the game.
Right now it feels bad to play the game since it's so unrewarding and pointless.