They are aware of this - hoping we get a fix next maint
The word slime makes me think of slugs and snails and things, which grosses me out tbh, so the meat (and I say that as a vegetarian! )
Would you rather see a life size Corny or a life size Mal in your street?
Random uneeded opinion, but honestly judging by your long time forum activity I don't really believe you can be a person who would do such a thing, at least according to the impression I have of you, there is an abyss between you and the type of drama/toxic/scammers people I've often seen around Isya.
Not that you need any support to your innocence, but when I read that you were blamed it seem to me not only a ridiculous accusation to make, but also an excuse meant to find a scapegoat to blame for a bad managing choice made in choosing whoever had access to admins powers in the guild.
I believe the guild master took a giant blunder and I'm sorry to read that he gave you this unfair and infamous treatment, hopefully you're now in a guild/group that can appreciate and support you.
This All of this
Good Morning everyone!
Thanks for the feedback! SittingPretty could you please let us know what kind of issue you currently have with the hotkeys? Like..
- What are you doing when the issue occurs?
- Which hotkeys are affected?
I'm simply trying to use Auto run on a shortcut key (I have mine set to ctrl). Can be anywhere at all in the game, on any class. I've tried resetting it and yea, I don't take a single footstep lol.
If I auto run via the action then it works, but when you want to kite as an archer to have to do that is a huge pain in the derriere
Hi, you fixed auto run, and then this patch today has broken it AGAIN. Please, can we get a perm fix for it?
You broke auto run AGAIN
How many did you all pick that you cannot have them sit in inventory for a week??
Asking for a friend. Totally not to try and out number you all or anything....
It's more like I only have a few spots in inventory available for petals LOL
That's great and all, but you broke auto run on hot keys again
I had the same question and I asked via Discord to Nennien and it seems like you can throw them away/sell to npc
(I honestly didn't want to keep my inventory filled with petals for a whole week )
Thank god, because I don't have the space to keep them for a week lol
I hope you are ready for this! The second challenge in our Anniversary celebration is ready for you!
There is nothing greater in the world that planting something, watching it grow, and enjoy its beauty!
We want to create a amazing wreath of beautiful petals from all over Fiesta! We need your help for this!
Collect as many event flowers as you possibly can(red, blue and yellow), but be quick on your feet, you don't have a lot of time to be the greatest gatherer!
The event flowers are character bound. Any flowers collected prior to the event being active will not be counted. We are keeping count on how many flowers you have collected in the timeframe you've been given. With every successful gather, you get closer to being number 1!
Start: Thursday, 10.08.2020 at 09:00 am PDT!
Ends: Wednesday, 10.14.2020 at 09:00 am PDT!
Winners: Top 10 in all versions!
Our top 10 winners will receive Anniversary rewards!
First Place: 5.000 Anniversary Points
Second Place: 2.500 Anniversary Points
Third Place: 1.000 Anniversary Points
Fourth Place: 500 Anniversary Points
Fifth Place: 250 Anniversary Points
Sixth to Tenth Place: 150 Anniversary Points
Good Luck, and Have Fun!
Your Fiesta Online Team
Do we have to keep the petals in inventory to count? Or are you somehow counting the number we actually pick?
Cheese omelette and salad
100% agree with Minty. Spend a small amount of time on each class to see which you like best then focus on that class, unless you have a goal of hitting cap within a month.
Cupcake is a vintage player. People got used to her being the first to post on certain topics (weekly maint and pics of new item releases being the main ones I remember from way back when), so they just waited for her if it wasn't already done, knowing she would be doing it at some point.
Now it's about habit, but also about respect. Because we all know that Cupcake cares enough to get the opinion of others, to lobby gamigo staff for change if its needed etc. And we admire that dedication! Because lots of us care and try to get the game changed, but often end up giving up because what we say falls on deaf ears in the gamigo office.
Please Cupcake never ever stop!
On Isya there is an overfill problem while on any other server the problem is the opposite: KQs won't even start due to the lack of partecipants.
It was a poor choice to base the event repetable quest exclusively on KQs considering the many downsides and problems linked to them (Isya apparently is also suffering from random crashes and players unable to finish KQs getting stuck inside them).
I really miss the classic old style event quests where you had simply to either farm drops from mobs or gather things around and get it done whenever you wanted to in a reasonable time window.
Ah, I wondered why Isya went offline for a bit!
Something perm would be amazing to reward players, with better stats for those who have played the game longer.
Honestly i am already confused by everything. XD
This first week we are supposed to be winning the spring battlefield kq to make it on the leaderboard?
gamigo Anniversary - Challenge 1 Spring Kingdom Quest!
I am not sure....
No, kkp etc counts for the quest
Oh my God why didn't I think of that :0 I should just use an axe on my cap knight thanks SittingPretty . I didn't know I could do that!
I've not seen any cap knights, as (a) I don't have a capped char myself and (b) all knights I've ever spoken to in game have ended up switching to glad after approx 105....and until that lvl HG axe would still be useful.
Always liked the way you think.
In regards to 2-Handed Sword use versus Axes...
Where 2H has a higher Aim and Faster Swing in place of lower crit and damage, it could be a game changer in CERTAIN non-pvp, non-raid situations.
There is however, the factoid that some 2H have huge stacks of Dex/Aim to them that could literally drive the nail in the proverbial coffin against glads in a PvP situation. That being said, there really isnt much detail to go into as the majority of us play glads and know the ins and outs as it were.
Changes to the 2H to be something that should be touched very carefully. SittingPretty's idea about passive and skill set being unique to 2H could actually hold some value. A good example would be to give Axes overwhelming debuffing power (oh wait...) and 2H massive overwhelming AoE power, to include "sticky debuffs" that can't exactly be purged or erased by scrolls or potions...only by death or countdown completion.
This would give the 2H some very Viable uses in PVE and Raid instances where a certain OOMPH could be utilized to make things much smoother on the healers and the already face smashing glad party on the front lines.
Giving the glads more utility could justify 2H, but there would have to be some costs paid to the prestige if things like this were to go down. To make knights shine in their roles again, glads should literally lose the abundance of Defense that they already have while maintaining their damage. Gladiators are supposed to be the highest DPS in the game, but weaker in terms of MDEF and DEF, not to mention EVA. This should be corrected, but yet leave their DPS capacity alone...I don't wanna lose my damage on my 120...just sayin'
Knights on the other hand, are literally fine the way they are, but their skill set needs to be literally aggression enticing. Similar to Gladiators, they should have an aura that automatically pulls any all all aggression from surrounding mobs, and stacks with existing aggro gaining skills. There shouldn't be any reason what so ever for knights to be losing aggression to a Glad or a Trix...or worse, a mage or cleric. Archers can shed their aggression gain rather quickly, so there's no need to really list them...but you all see where I am getting with this?
Similar to the aura that wizards get, knights should get. Could just call it Raging Aggression or something corny like what wizards have...Deep Fear.
Any mob within range of the knights aura should INSTANTLY target them no matter what, and stay stuck to the knight until they either die or disconnect unfortunately. Might seem a bit outlandish to put such a HIGH degree of pressure on the knight, but its fairly obvious that the player should have to ENGAGE the mob(s) to gain full aggression...we could even put a time limit on it...30 seconds. In Raids and PVE situations, 30 seconds came seem like an eternity...but 30 seconds should be all it takes for the knight to gain 100% control of the mob(s) in question as long as they dont end up taking a dirt nap.
Thank you! Was a half thought out idea from the depths of sleep deprivation, so I'm glad it made some sort of sense to someone lol
YES! Very happy that auto run is now fixed and that I can use my aoe's properly again!
I was thinking this the other day. Level 90 sounds like a good one to me!
Tonight was a fast dinner, so pizza, garlic bread, and a spinach/tomato/olive salad.