Going to a ton of these hardcore raids has shown that anyone can get a drop from these chests based on rng (probably). But what about the people who are actually working to kill these bosses like ML HC. There are tons of players who are geared up and using up their own funds in order to take these bosses down, yet ML HC and PHG do not drop anything. This is not a salt thread about how leachers who are sitting around get all the rewards, but more like a change that should have been implemented long ago.
I think these Bosses should give drops, besides the quest Cods, based on total damage. That way people who are actively killing these bosses and cannot get to chests, due to bad positioning or just straight up not having any luck, should get rewarded for trying and partying up. Now ofc only the top damaging players will get a drop from the HC bosses this way, but I think that is more than fair tbh.
Drop wise, I think that the bosses should only have weps, cards, jewels, and bracelets (cuz normal ml does anyways idk) in their drop table. The weapons could be like 20%, cards like 10%, jewels like 5-8%, and the bracelets like 10-15% or somethin like that. But, get rid of the armor drops because those are already super frequent from the chests.
That's about it.