I been away from the game for a while and I'm noticing a lot of changes are being done to the classes and I wanted to add what I think should still be changed for each class. Most of these changes should be simple to apply, but the more complicated changes will be marked with a ~. Ask below if you want me to explain my reasoning to any of these or to start discussion. Note some of the changes below should be tied in together.
-Fire Ball cast time from 0.9 to 0.5.
-Ice Blast cast time from 0.6 to 0.5.
-Electronic Shock cast time from 2.0 to 1.0.
~Stifle effect changed to reduce target healing by half.
~Skeletons that spawn cast a weak version of mock to take aggro from them.
~Lightning chain no longer bounces, instead damages the area around the target. Target casted on gets stunned for 2 seconds. Cast animation halved.
-Increase Mace damage.
-Awaken has increased healing on self. Cooldown from 12 down to 10.
-Awaken Casting Distance info fixed. (Says 1.5m)
-Skill Cleanup: Stoneskin, Sacrifice combined into one.
-Skill Cleanup: Endure, Immune combined into one. Stays as Holy Knight only upgrade. Immune effect no longer gets upgraded past 100.
-Benediction cooldown from 1:20 minutes to 30 seconds, increase damage.
-Extinguish level 60 ability.
Also slows for 10% for 3 seconds on upgrades past 100.
-Wall Passive removed.
~New Passive: Dealing damage stacks up to 5 times, granting Defense/Mdefense to self and party members. Buff goes away when not attacking for 10 seconds.
-Stronger Heal now also a Holy Knight Passive.
-Bash decreased SP consumption.
~New Passive: Dealing damage stacks up to 5 times, granting Damage/Mdamage to self and party members. Buff goes away when not attacking for 10 seconds.
-Heal upgrades past 100 are 3 seconds instead of 4.
-Trip reduces target damage for 6 seconds on upgrades past 100.
-Mighty Punch knocks enemy backwards on upgrades past 100.
~Saint's Protection now also places a bubble on selected ally target. Only places one bubble if not targeting an ally. Bubble now increases def/mdef by a %.
~Natures Mist Revamp: Poisons for x amount, stacking up to 3 times for 10 seconds. Damage increased. Cooldown unchanged.
-Piercing Shot and Multi Blood Shot removed.
-Natures Speed cooldown reduced from 6 to 4 minutes.
-Nature Swiftness removed.
~Multi-Shot now sends down a second rain of arrows after 2 seconds on upgrades past 60. (Similar to Nova/Inferno dealing damage multiple times). Ranger only upgrade.
-Crossbow attack speed changed from 1.4 to 1.3.
-Bomb Arrow instantly deals damage.
-Skill Cleanup: Bomb Removal removed.
~New Passive: Standing still for 2/4/6 seconds
increase attack speed by 0.1/0.2/0.3 attack damage converts 10%/20%/30% of the damage dealt into true damage.
-Archers Order Passive damage moved from passive to Bow Mastery or Bow base damage. Archers Order removed. (Or the passive can be kept, it shouldn't hurt to have two passives.)
-Skill cleanup: Styptic, Resilience, Detoxify combined into one skill.
-Skill cleanup: Exhaustion, Consume combined into one skill.
-Skill cleanup: Conflagration, Diminish removed.
-Force Slash effect changed to knockup instead of knockback.
-Passive bonus damage changed to true damage.
-Sneak Attack casting distance increased to 9.0m.
-Shame Passive removed.
~New Passive: Pressure: Missing or dodging an attack will cause your next attack to not miss and deal an additional xxxx-xxxx bonus damage.
-Lethal Assault cooldown from 4 minutes to 1:30 minutes.
-Blade of the Sky HP/SP consumption reduced by 10%.
-Bug Fix: Animations being canceled, placing skill on cooldown and doing no damage fix. Ex: Ascension, Light Explosion.
-New Passive: Crusader basic attacks deal an additional xxxx-xxxx magic damage.
~New Passive: Crusader basic attacks deal an additional 20% damage based off their magic damage. (This is the better and preferred change.)
-Bone Slicer, Fatal Slash Knight only upgrade.
-Power Hit Gladiator only upgrade.
-Whirlwind damage increased.
-Flourish cooldown from 2:10 minutes to 50 seconds.
-Base mana and overall mana consumption improved, can be done in the form of a passive.
-Slice and Dice damage increased.
-Earth Strike damage increased.
-Skill Cleanup: Volley removed.
~Discharge now turned into a pull ability, rooting the target for 1 second. Can stay as the same animation, but repeated backwards as if pulling the sword back by a chain.
-Rear Defense passive removed.
-Heat of Fury now also increases attack speed by 0.1.
Edit 1: Scratched out Stifle and Power Hit changes.
Edit 2: Sharp Shooter passive changed to attack damage from attack speed.
Edit 3: Sharp Shooter passive changed to true damage from attack damage.
Edit 4: Edited some texts to be less confusing.
Edit 5: Scratched out Extinguish Slow and Skeleton changes.
Edit 6: Edited some texts and added Guardian bubble changes.
Edit 7: Scratched out Nature Swiftness and Sneak Attack changes.