I agree to this for the most past but id also like to add that i think glad vs glad is meant to be missing at least 5-10% to add a factor of rng (more exciting) to it
"GLADS/MAGES > ARCHERS/TRICKSTERS" true, worst part is this being already the case judging by the amount of people playing glad/mage exceeds knight/archer/trickster/crus numbers
Nerf evasion on every glad gear by 150
(Hat, top, pants and boots) 600eva altogether, which will balance the gap of 1000
Nerf Aim tailsman to 500aim
Add evasion tailsman 500eva
Everyone will be happy"
I can get behind this, apart from the fact of high aim beating high eva so in my opinion a nerv of 60-90eva per glad piece would give eva based glads an okay advantage of being missed on without rendering their gear completely worthless
Glad pvp should be purely skill based just my opinion.