I love this game. I really do. I wouldn't be surprised to learn that I have spent more time playing this game than all other games combined. I have definitely spent more money on it than on all other games combined.
One thing I don't understand though, why does Gamigo make it so hard for players to enjoy the game and to have fun and enjoyable experience playing it?
Let me illustrate this by just 3 points:
1) Enhancement. Now, I'm not going to talk about how expensive enhancement is, although spending the equivalent of two AAA titles to get your character fully enhanced is quite honestly ridiculous. What is even worse is the whole experience of enhancing.
For example, you want to enhance your grade 3 weapon to +12. You apply a very simple strategy, these items will not break until +4, so you don't start using bundles until you get to +4. Simple, right? However, you will find that even though +4 will give a very small, almost insignificant boost, getting there without using bundles is virtually impossible, because the chance of downgrade is extremely high.
So after 40+ attempts, you realize it's not working, and you start using the premium item to prevent your weapon from downgrading. Then, you realize that from +3,+4 to +12 you are going to need at least 4 bundles, more likely 5, and possibly even 6. Which means that you are going to spend more than 20 euros to enhance your weapon, and then have to sit through 80-100 attempts before your weapon is fully enhanced. In the process, you are going to see that you are going to waste one, two, or even three bundles without getting a single +. It will most likely happen at +11. So, you just spent 10+ euros and you didn't get anything? Oops!
Of course, this means that you are going to be extremely selective with the items you decide to enhance, or even stop doing it altogether, because the experience is so frustrating that instead of feeling happy that you have a shiny new weapon, you feel exhausted and cheated.
And enhancement nowadays isn't even going to make you feel special in any way, it's not a privilege, it's a necessity.
2) Binding. Wow, this one is bad. Sure, there is a premium item that is used to unbind, but literally the only purpose of this feature is to extract more money from the players. So, after spending 100+ euros to enhance my character, I'm now supposed to spend additional 30+ euros in order to sell the items once I'm done with them? And, yeah, this probably makes some money, but I am absolutely sure that it loses much more, because this is a deal breaker for many, many players.
I, for one, am sure I'm never touching any of those items, no matter how addicted I am to the game. Which means that equipping my characters at high levels is going to be very difficult, and maybe even impossible.
3) Drops. Getting something good in a game like this should feel rewarding, earned, not easy. I agree with that. However, this game often takes it too far.
I have levelled up my character from 90-100 by doing only HRW for a chance to get the defender bracelet. That is literally 200+ KQs. And I have received 1 sentinel bracelet. That's it!? Seriously!?
I have done hundreds and hundreds of runs in the tower of iyzel for a chance of obtaining a good 45 archer set. To be honest, I got very nice pants, but not even decent armor and boots. Finding a decent hat or helmet after killing thousands and thousands of mobs? Good luck with that.
There are many more examples like this, but the point is, why do you make it so hard for players to enjoy the game and to keep supporting it? Why not be just a little bit more generous with your players, because I'm sure that we would be more than happy to reciprocate.