Gladiators are destroying the game

  • The more important thing for Spectres now is really their passive. I think most of us can agree that the Spectre passive is utterly useless. Giving Spectres a dex debuff would make the passive even harder to trigger. (Although I seriously don't see how it can be worse) So before giving this to Spectres, I would highly suggest gamigo rework Spectre passive. Something to do more damage or gather souls quicker will be nice. Would help with the whole Glad superiority thing.

    My suggestion was to give spectres ability to ignore certain % of opponent's defense whenever using a soul consuming attack, it would increase their damage by a lot.

  • That might work too. It'll definitely give this underdog class a use in raids or something. Anything that'll make gladiators less OP in PvE.


    We should also take a look at wizards passive. Currently mages are considered leechers in bosses and that shouldn't be the case. We could possibly give mages more damage by boosting the effectiveness of the current Wiz passive.

  • not to sound rude n all or hate, but yalls suggestions of dmg boosting kind of narrow in the box o3o

    Yes it is sad that glads dominate the other classes, but lets not push for dmg buffs yet until the problem(Glads) gets a balance check.

    undeniably some classes needs buffs to some of their kit, but just buffing classes left n right isnt really the right type of balancing that needs to be done. A nerf is needed, but dont know if gamigo is willing to do that to the community's most used(for obvious reason) class


    But for Wiz passive, altho it would sound nice to give dmg buffs to any class, thats slacking, besides clerics, I have suggested several times before that they could have their passive changed so that all Cast time skills, would become instant cast
    They were supposed to be the noticeable mobbers between the prestiges, and changing this would really make them stand out in that way, compared to warlocks.

    Also that aoe buff should have been 100+(wizards only basically) and not just all levels for mages lol

    :/The Mythical Unbalance Already Here With These New Sc:/

  • Yes it is sad that glads dominate the other classes, but lets not push for dmg buffs yet until the problem(Glads) gets a balance check.

    Gamigo doesn't have the guts to do it. Just look at this thread, over 9 pages of people complaining that glads are too OP and ruining the fun for other classes and we have 1 rubbish response from Zao


    We suggested so many ways to tame glads, are they even gonna consider one?


    This is the only MMO I've played where the mage class is so underpowered in terms of single target damage that mages in fiesta are almost a joke in raids. Just go over to MLHC, HGHC, SQ, SK, ToG, etc and you can see that mages are not wanted at all. I leveled a wizard up to 105 and stopped playing it because the game just encourages everyone to play a gladiator. Mages are considered leeches in most raids.

  • I share your sentiment on how this game should be balanced PvE first. But some balance should also be considered when it comes to PvP. Which is why I am not advocating for nerfs to a Gladiator's defense like a few have suggested in this thread. It would make PvP even worse and it would not improve the PvE imbalance that I am talking about.

    What "imbalance" are you talking about?

    the glad ones have enough buff and defenses to be everything in this game, we suggest ideas like reducing their buff or their defense and you don't agree with what we think, what is your suggestion? Balancing all the classes is not, they are already years in that and the other classes are not yet level,

  • Reducing a gladiators defence will do absolutely nothing for the other classes. As long as a glad can tank, there is no need for a knight.


    I agree with the nerfing if their buffs and debuffs.


    I would definitely suggest nerfing their passive or Vitality as a first step. These things gives glads way too much damage.

  • Reducing a gladiators defence will do absolutely nothing for the other classes. As long as a glad can tank, there is no need for a knight.


    I agree with the nerfing if their buffs and debuffs.


    I would definitely suggest nerfing their passive or Vitality as a first step. These things gives glads way too much damage.

    There are many mmorpg where the axe (gladiators, beserkers) is the one that generates the most damage, but with the disadvantage of having a very low defense or HP. and the problem that I see in the glad ones is that they have defense and a lot of damage, which makes them a powerful class

  • i bet none of those mmorps have armor sets that apply a secondary debuff to the skill it describes, of 20~25%

    im sure all those armor sets in their game boost the actual skill by 20~30% and not Fiesta's fighter way of; skill's effect + (Enemy's stat)(20~25%)

    :/The Mythical Unbalance Already Here With These New Sc:/

  • Reducing a gladiators defence will do absolutely nothing for the other classes. As long as a glad can tank, there is no need for a knight.


    I agree with the nerfing if their buffs and debuffs.


    I would definitely suggest nerfing their passive or Vitality as a first step. These things gives glads way too much damage.

    How would it not do anything for the other classes? Glads having low defense would mean shield classes would have purpose in tanking (Mainly Knights), and Clerics would be needed as healers again. Gladiators have a lot of undeserved defense, there's no reason why should they have that.

  • and the range classes (archer and wizard) would also have the purpose of cleaning the area with their AoE, the glad would continue to cause a lot of damage, but they would be worried about not dead, do this as proof, and then continue with the rebalancing of all classes,


    add more damage to the glad if you wish, but eliminate that defense.:!:

  • It is unfortunately too late for any improvement, just make your own glad. gamigo would never take the risk to frustrate their dear cash cows that still play the game by nerfing the class that is generating the highest part of their income.


    However, this game would need a nerf on EVERYTHING to see any upgrade. Nerf Eya's monsters, nerf raids, nerf CS (like charms lol, when did one thought that being able to boost their stats to +100% or even more would be a good idea), nerf +12, nerf +10 gears, just nerf everything. Having to buy an extender even to play in fbz is bland, completely BLAND. This is no f2p anymore. I'm not even going to mention raids and their need of +10 gears AND cash shop.


    I'm sure the gap between gladiators and other classes wouldn't have been that frightful if CS, +12 weapons and +10 gears did not exacerbate it.

  • I am saying, as long as gladiators can tank the boss with clerics, everything will be the same. Think a 30% defense cut to Gladiators will bring other classes to the scene? No friggin way. Glads can easily tank anything even with 70% charms. A defense cut will not be enough to bring other classes to the table. They need a cut to literally everything.


    Damage - They need to have worse single target damage compared to a Spectre while being better than a Reaper. It should also be better than a Templar at single target but worse than templar at AoEs.


    Defense - They will need a cut to their defense to bring it more in line with tricksters and crusaders.


    Aim / Evasion - Gladiators need a massive cut to their DEX. The main weakness of using an axe is bad aim but Glads can hit world bosses 100% of the time, doesn't sound like bad aim to me.


    Skills - As mentioned by Yeng, they legit have a buff or debuff for everything. WHAT IS UP WITH THAT. All this talk from gamigo about giving other classes utility but then they give glads ALL THE UTILITY.


    Sets - It is OP AF. Especially mighty set + highest tier vit. That's like 70% extra damage.


    Passive - We can all agree their passive is OP AF too. I propose we put a stop to the effect whenever their hp goes to a certain amount. For example, the effect would stop working at 60% hp.

  • It is unfortunately too late for any improvement, just make your own glad. gamigo would never take the risk to frustrate their dear cash cows that still play the game by nerfing the class that is generating the highest part of their income.


    However, this game would need a nerf on EVERYTHING to see any upgrade. Nerf Eya's monsters, nerf raids, nerf CS (like charms lol, when did one thought that being able to boost their stats to +100% or even more would be a good idea), nerf +12, nerf +10 gears, just nerf everything. Having to buy an extender even to play in fbz is bland, completely BLAND. This is no f2p anymore. I'm not even going to mention raids and their need of +10 gears AND cash shop.


    I'm sure the gap between gladiators and other classes wouldn't have been that frightful if CS, +12 weapons and +10 gears did not exacerbate it.


    Which is why our community needs to stand up to this. 135 Cap is literally the most OP a glad has felt compared to the others. All the other classes are cast aside to make way for more and more gladiators. Its incredibly demoralising to play every other class. This legit makes people want to quit the game and in fact, I've seen a few quit because they cannot find a farming party just because they're not a glad. I mean seriously, why would anyone want a Ranger or SS in their farming party?


    I believe the community is sick and tired of this and that's why this thread is the most viewed and active thread for at least a month now. Gamigo still has no balls to at least acknowledge the OPness of glads or even say that they'll look into it.

  • damage and passive is good, it is typical of a class that is based on doing silly damage, but its buff / debuff, aim / evasion and especially its defense is still a problem


    You must take the defense as essential, without defense you do nothing in pve /dung/ raid


    you can't completely nerf a class, for gamigo that's a lot

  • remove Violence, why that was even a glad skill, no idea.

    Chop axe aim to be worse than Wand. some ppl be like, Thats crazy stupid. I be like no. variants of weapon.
    Change pre 100 Axe/sword/2h base stats around.
    Axe from dex to STR
    2h, from End to Dex
    1h from STR to End

    :/The Mythical Unbalance Already Here With These New Sc:/

  • We all sc every DD class just like glads, yet glads are the preferred class in raids and dungeons. They get the job done faster than any other class. Why not boost the damage of the rest of the DD classes. That way we can see more of a variety of classes being played.

    Katahrah 135 HK ~ LilyBloom 135 Lock~ Frena 135 Glad ~ Nympha 129 SS ~Bayoneta ~130 Reaper ~ Konuichii ~ 126 Sader

    Cypion ~ISYA~

                                                                                             

  • Why make the game easier? We gonna end up with tricksters solo'ing everything along with other classes.


    Also, SC items are the reason behind this mess. If you nerf everything then the game will become too hard for non paying players. If it's too easy then it kills group content as everything will be solo'able.


    As I said before, charms need to be removed entirely. Once that happen then we can try to balance the game around both store items and free to play.

  • Charms are like one of their biggest money makers though. And I do agree that charms seriously throws the game balance out of whack. So does SC items, making reapers OD spectres for example, that should never happen.


    I think that we would need to do both increasing the damage of weaker classes and lowering the damage of Gladiators.


    Yo gamigo, please reply. I bet y'all are like waiting for this thread to die but didn't expect this to be alive for over 2 months lol.

  • We all sc every DD class just like glads, yet glads are the preferred class in raids and dungeons. They get the job done faster than any other class. Why not boost the damage of the rest of the DD classes. That way we can see more of a variety of classes being played.

    wtf No =O

    Charms are like one of their biggest money makers though. And I do agree that charms seriously throws the game balance out of whack. So does SC items, making reapers OD spectres for example, that should never happen.


    I think that we would need to do both increasing the damage of weaker classes and lowering the damage of Gladiators.


    Yo gamigo, please reply. I bet y'all are like waiting for this thread to die but didn't expect this to be alive for over 2 months lol.

    they will not remove it from the store, But if I eat drop, ummm, Abyss? Charm is essential for all classes