Another rebalance is coming!
Lets talk about Tricksters and the state that they are in
(Disclaimer: I do not play a Reaper, just a Spectre. Please comment your suggestions below so I could add them here)
This thread was originally just to rant about trickster animations but it evolved into something more
What is the problem?
Trickster skills have very long animations. Soul Trap and Harsh Blow have longer animations than even meteor strike. There is absolutely no reason why it should be so long. It is so long that it you would deal more damage auto attacking. Basic skills like lacerate, enfeeblement and venomous strike are also significantly longer than fighter/archer/mage skills that do similar damage. Also, Reaper 110 skill takes so long to cast that nobody uses it. So many have complained but they have never listened.
Most of our animations are unkitable. Other classes have a lot of kitable skills which helps them damage moving targets be it in PvE or PvP. For tricksters, if the target is moving, you can't hit it. This really detracts from the experience and it feel like there is something inherently broken about the class. We even have this skill called Force Slash which pushes away mobs from us ad stuns them for the duration they are being pushed back. But we cannot follow up that skill because our skills cannot be used when they are being pushed back.
Ineffective Buffs / Debuffs
We have quite a few buffs but the problem is they are all pretty much useless. First off, Detoxify and Styptic reduces so little of these effects at the higher levels it doesn't really do much. Nimble defense is supposed to help with our evasion, sounds great at first to avoid things like deva, but the skill doesn't have any more upgrades after level 95 and the effectiveness of this buff is either really small or none at all because I've never felt anything different when using the buff. Nimble defense cooldown is 7 minutes as well, so its pretty much useless. Diminish is broken at this point, it doesn't do anything to the curses.
The debuffs are also pretty meh. Consume should increase the SP usage of the opponent but again, the amount of SP usage it adds is very little and basically useless when people are on extenders. I feel that this skill should be buffed heavily, make it sure that it really limits the skill the opponent can use. Venomous strike increases poison damage which sounds useful except that high level bosses and players have such high resists and that trickster's DoTs doesn't do much damage.
DoTs take too much effort for too little reward
Unlike Archers or Mages, Trickster DoTs require a soul (except for enfeeblement). This results in most trickster players not using the DoT part of Tricksters entirely as it takes two skills to inflict DoT and its not even a guaranteed source of damage because of the resist rates at higher levels. In my opinion, the poison/burn/bleed should come from our soul gathering skills just like enfeeblement. And, venomous strike should increase the damage and the time of all DoTs.
Reaper + Spectre = Gladiator
What is the point of a Trickster when a Gladiator can do everything we can do and maybe even better in some cases?
They have comparable PvP kits to a Reaper with their dash and can catch a Mage/Archer easily, just like a Reaper.
They have comparable/better damage than Spectres in a PvE environment like a raid.
They have much better survivability than tricksters because of higher HP and def.
So if a Gladiator can do everything a trickster can but with more HP and Def, what really is the point of a Trickster? I feel that a Reaper should be better than a Glad at PvP and a Spectre should be better than a Glad at taking down world bosses. This won't ruin Glads for anyone, they will still be good at many things, just not the best.
Spectre passive is useless
It actually is very useless. I don't see how a class with naturally high DEX can miss anything with good gears. Its kinda like the old warlock passive but worse because it doesn't even get activated 99% of the time. Give us a better passive please.
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Hey guys! Since there will be another class rebalance on the horizon, I wanna bring up the issue of tricksters having extremely long skill animations and non kiteable skills.
FIrst off, tricksters have very little kiteable skills, I play a spectre and the only kiteable skills i have is Intimidation and Flame Strike. And if I'm not wrong, Reapers have that one skill where its kiteable too. That's way too little for a melee class, every other melee class have way more kiteable skills than that. Its quite frustrating in both PvP and PvE as we would use force slash to push our enemies away but we can only use 1 skill for the entire stun duration because they are being pushed away from us and all the skills would say "The target is out of casting range". Also, for KQs like Bijou Sanctuary where everyone is running while killing the mobs, we can't use 90% of our kit so it feels like we are very useless in situations like these. I don't see why the skills have to be non kiteable as it just hurts the playability of the class and it doesn't really affect the balance of the game.
Secondly, tricksters have extremely long skill animations. Probably the longest animations. For pretty basic skills.
Soul Trap and Harsh Blow. These skills are pretty basic. One is to freeze the target and the other one just gathers 2 souls while dealing very little damage. But, the animation duration takes forever! It is like 3-4 seconds of your character dancing around doing no damage! To put it in perspective, a Wizard's meteor casts faster than these trickster skills. I can see why meteor needs a long casting time, because it deals 200% AOE damage, the trade off is worth it. But what is the excuse for soul trap and harsh blow?
Force Slash. This is like our little mobility skill, only mobility skill if you're playing a Spectre. It would be great if you could make this skill faster as well. Even if we jump, we cannot escape something like deva because the animation is way too long.
Reaper's 110 skill. They have complained about this so many times. The casting time is so long that it is not worth using the skill at all! Not in PvE, not even in PvP. Why does it have to be so long!?
Every other skill. On the class page it states "Fastest Damage Dealing Class" as a strength. While in reality a fighter could go through 5 skills faster than a trickster can do 2-3. Fighters have extremely fast interruptable animations. While trix's animations are slow and unkiteable. Enfeeblement, Lacerate, Venomous Strike, all these skills are just basic skills but have long animations compared to even a Cleric's bash. It seems like there is a programmed delay after every skill, like a 0.5 second window of the character just taking a step back, waiting for things to happen.
Thanks for reading this lengthy post! I hope these changes can be implemented, it would be a great quality of life improvement for tricksters!