New idea about rebalance 09/26/2018

  • New idea about rebalance 09/26/2018


    z0g9YKk.png


    zoFDAtw.png Advent

    .After using 5 skill points on the spell Duration, Stun duration increase 3 seconds.

    Duration Time (sec) -{skill points [duratioin] (sec) } = 5 + {0.5, 1, 1.5, 2, 3.0} (sec)


    DBf3rc2.png Ascension

    .After using 5 skill points on the spell cooldown, cooldown time reduce 9 seconds.

    Cooldown Time (sec) -{skill points [cooldown] (sec) } = 30 – {1.5, 3, 4.5, 6, 9} (sec)


    Moonlight01.PNG Moonlight

    .Level of skill increases.

    Skill

    Lvl

    LP Consumption

    Cooldown Time (sec)

    Duration (sec)

    [01]

    60

    5

    180

    7 +{1.5, 2.5, 3.5, 4.5, 7}

    [02]

    70

    5

    180

    8 +{1.5, 2.5, 3.5, 4.5, 7}

    [03]

    80

    5

    180

    9 +{1.5, 2.5, 3.5, 4.5, 7}

    [04]

    90

    5

    180

    10 +{1.5, 2.5, 3.5, 4.5, 7}

    [05]

    100

    5

    180

    11 +{1.5, 2.5, 3.5, 4.5, 7}

    [06]

    110

    5

    180

    12 +{1.5, 2.5, 3.5, 4.5, 7}

    [07]

    120

    5

    180

    13 +{1.5, 2.5, 3.5, 4.5, 7}

    [08]

    130

    5

    180

    14 +{1.5, 2.5, 3.5, 4.5, 7}


    Sunlight01.PNG Sunlight

    .Level of skill increases.

    .Use sunlight power to become invincible for a short time and also increases LP regen rate , No casting time required and use Instantly cast your next skill at buff Duration.

    .Level of skill increases.

    Skill

    Lvl

    LP Consumption

    Cooldown Time (sec)

    Duration (sec)

    [01]

    60

    5

    180

    7 +{1.5, 2.5, 3.5, 4.5, 7}

    [02]

    70

    5

    180

    8 +{1.5, 2.5, 3.5, 4.5, 7}

    [03]

    80

    5

    180

    9 +{1.5, 2.5, 3.5, 4.5, 7}

    [04]

    90

    5

    180

    10 +{1.5, 2.5, 3.5, 4.5, 7}

    [05]

    100

    5

    180

    11 +{1.5, 2.5, 3.5, 4.5, 7}

    [06]

    110

    5

    180

    12 +{1.5, 2.5, 3.5, 4.5, 7}

    [07]

    120

    5

    180

    13 +{1.5, 2.5, 3.5, 4.5, 7}

    [08]

    130

    5

    180

    14 +{1.5, 2.5, 3.5, 4.5, 7}


    1XsUg6f.png Soul Blade

    (Icon is from other game, just as a hint)

    ・Templar’s new attack skill (Crusader have not debuff skill so …).

    ・Increases all status by imbibing enemy’s all status (STR,END,DEX,INT,SPR).

    .Cast Distance (m): 1.5

    .Target Object: enemy

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    dmg

    {skill points (power) }

    Status※1

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    Duration (sec)※2

    -{skill points (cooldown) (sec) }

    [01]

    60

    1000 +{100,200,300,400,500}

    125

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    [02]

    70

    1400 +{140,280,,420,,560,700}

    145

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    [03]

    80

    1800 +{180,360,540,720,900}

    165

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    [04]

    90

    2200 +{220,440,660,880,1100}

    185

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    [05]

    100

    2600 +{260,520,780,1040,1300}

    205

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    [06]

    110

    3000 +{300,600,900,1200,1500}

    225

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    [07]

    120

    3400 +{340,680,1020,1360,1700}

    245

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    [08]

    130

    3800 +{380,790,1140,1520,1900}

    265

    20 –{2,4,6,8,10}

    15 +{3,6,9,12,15}

    ※1:Status is enemy’s all status decrease and user’s all status increase.

    ※2:Duration (sec) is debuff time (sec) of enemy’s status decrease and buff time (sec) user’s status increase.


    iW7JWSf.png Blade Mastery

    (Icon is from other game, just as a hint)

    ・Blades’s new buff skill.

    ・decreases magical damage and increases physical damage.

    .Target Object: self

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    decrease magical damage and increase physical damage

    Duration (sec)

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    20%

    60

    120 –{10,20,30,40,60}

    [02]

    110

    22%

    60

    120 –{10,20,30,40,60}

    [03]

    120

    24%

    60

    120 –{10,20,30,40,60}

    [04]

    130

    26%

    60

    120 –{10,20,30,40,60}


    l8Keo0Z.png Magic Mastery

    (Icon is from other game, just as a hint)

    ・Blades’s new buff skill.

    ・decreases physical damage and increases magical damage.

    .Target Object: self

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    decrease physical damage and increase magical damage

    Duration (sec)

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    20%

    60

    120 –{10,20,30,40,60}

    [02]

    110

    22%

    60

    120 –{10,20,30,40,60}

    [03]

    120

    24%

    60

    120 –{10,20,30,40,60}

    [04]

    130

    26%

    60

    120 –{10,20,30,40,60}


    P29YlD0.png Divine Blade

    (Icon is from other game, just as a hint)

    ・Blades’s new attack skill.

    .Hit an opponent with 2 strong (physical damage 1hit and magical damage 1hit) attacks.

    .Cast Distance (m): 1.5

    .Target Object: enemy

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    physical damage

    {skill points (power) }

    magical damage

    {skill points (power) }

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    4000 +{400,800,1200,1600,2000}

    3000 +{300,600,900,1200,1500}

    10 –{0.5,1.0,1.5,2.0,3.0}

    [02]

    110

    5000 +{500,1000,1500,2000,2500}

    4000 +{400,800,1200,1600,2000}

    10 –{0.5,1.0,1.5,2.0,3.0}

    [03]

    120

    6000 +{600,1200,1800,2400,3000}

    5000 +{500,1000,1500,2000,2500}

    10 –{0.5,1.0,1.5,2.0,3.0}

    [04]

    130

    7000 +{700,1400,2100,2800,3500}

    6000 +{600,1200,1800,2400,3000}

    10 –{0.5,1.0,1.5,2.0,3.0}


    P2jGZ4C.png Imbibe

    (Icon is from other game, just as a hint)

    ・Blades’s new passive skill.

    .Restores HP from Imbibing enemy’s damage when attacked enemy target.

    Skill

    Lvl

    Restores HP from Imbibing enemy’s damage (%)

    [01]

    100

    1.5%

    [02]

    110

    3%

    [03]

    120

    4.5%

    [04]

    130

    6%

    images?q=tbn:ANd9GcTlObVdEmPOBtDBNUyj0xHVsZyLu_JGrAjMqn2xoDRIeAxce9tfNw

    The post was edited 4 times, last by Tidus ().


  • jn4RLb1.png


    IU3x3ms.png Soul Trap

    .After using 5 skill points on the spell Duration, Frozen duration increases 6 seconds.

    Duration Time (sec) -{skill points [duratioin] (sec) } = 13 + {1, 2, 3, 4, 6} (sec)



    CruelClaw01.png Cruel Claw

    .This spell will reduce the aim of the target for a duration from 10 seconds to 20 seconds.

    .After using 5 skill points on the spell Duration, reduce the aim of the target for a duration (sec) increases 10 seconds.

    Duration Time (sec) -{skill points [duratioin] (sec) } = 20 + {2, 4, 6, 8, 10} (sec)



    NimbleDefense01.png Nimble Defense

    .Cooldown of the spell increases from 420 seconds to 60 seconds.

    .Starting from the spell Lv.1 increases the DEX (Status).

    .After using 5 skill points on the spell cooldown reduces 30 seconds.

    Skill

    Lvl

    Additional DEX (Status)

    +{skill points (power) }

    Duration (sec)

    +{skill points (Duration) (sec) }

    Cooldown time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    20

    40 +{8,16,24,32,40}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [02]

    30

    60+{12,24,36,48,60}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [03]

    40

    80+{16,32,48,64,80}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [04]

    50

    100+{20,40,60,80,100}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [05]

    60

    120+{24,48,72,96,120}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [06]

    70

    140+{28,56,84,112,140}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [07]

    80

    160+{32,64,96,128,160}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [08]

    90

    180+{36,72,108,144,180}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [09]

    100

    200+{40,80,120,160,200}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [10]

    110

    220+{44,88,132,176,220}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [11]

    120

    240+{48,96,144,192,240}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [12]

    130

    260+{52,104,156,208,260}

    300 +{40,80,120,200,300}

    60 -{5,10,15,20,30}


    NYOjSEf.png Shadow Materialization

    (Icon is from other game, just as a hint)

    ・Reaper’s and Specter’s New buff skill.

    .Shadow Materialization! Shadow of Trickster attacks enemy by master used attack skill.

    .Target Object: self

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    Duration (sec)

    +{skill points (Duration) (sec) }

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    30 +{3,6,9,12,15}

    240 -{20,40,60,80,120}

    [02]

    110

    30 +{3,6,9,12,15}

    240 -{20,40,60,80,120}

    [03]

    120

    30 +{3,6,9,12,15}

    240 -{20,40,60,80,120}

    [04]

    130

    30 +{3,6,9,12,15}

    240 -{20,40,60,80,120}


    BcElCTN.png Killer’s Order

    .Casting Time reduces from 3 seconds to Instant.


    xqOeJy6.png Critical Mastery

    (Icon is from other game, just as a hint)

    ・Reaper’s new passive skill.

    .Increases rate of complete stunned when critical blow attacked enemy.

    Skill

    Lvl

    Increases rate of complete stunned (%)

    [01]

    100

    10%

    [02]

    110

    15%

    [03]

    120

    20%

    [04]

    130

    25%


    D7mJyDa.png Booster Mastery

    (Icon is from other game, just as a hint)

    ・Specter’s new passive skill.

    .Increases speed of attack (decrease casting time of weapon)

    Skill

    Lvl

    decrease casting time of weapon (sec)

    [01]

    100

    0.1

    [02]

    110

    0.2

    [03]

    120

    0.3

    [04]

    130

    0.4



    images?q=tbn:ANd9GcTlObVdEmPOBtDBNUyj0xHVsZyLu_JGrAjMqn2xoDRIeAxce9tfNw

    The post was edited 2 times, last by Tidus ().

  • wst5gwE.png


    k0dlALr.png Lightning Blast

    .This spell will reduce the evasion of the target for a debuff duration from 10 seconds to 20 seconds.

    .After using 5 skill points on the spell Duration, debuff duration increases 10 seconds.

    Duration Time (sec) -{skill points [duratioin] (sec) } = 20 + {2, 4, 6, 8, 10} (sec)


    U2Yr686.png Magic Barrier

    (Icon is from other game, just as a hint)

    .Enchanter’s new buff skill.

    .Damage to partake in SP when be attacked. BUT buff be canceled when SP 0.

    Ex:HP damages 100 units when was attacked → [buffed] HP damage 80 units and SP damage 20 units when was attacked

    .Target Object: self

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    Damage to

    partake in SP (%)

    {skill points (power) (%) }

    Duration (sec)

    {skill points (Duration) (sec) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    60

    15% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [02]

    70

    16% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [03]

    80

    17% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [04]

    90

    18% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [05]

    100

    19% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [06]

    110

    20% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [07]

    120

    21% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}

    [08]

    130

    22% +{1%,2%,3%,4%,5%}

    600 +{40,80,120,200,300}

    60 -{5,10,15,20,30}



    MnxZDcc.png Wind Missile

    (Icon is from other game, just as a hint)

    ・Enchanter’s new attack skill.

    ・Strikes enemy with a short range attack from a distant location.

    .Cast Distance (m): 12 m

    .Target Object: enemy

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    M.dmg

    {skill points (power) }

    Back distance (m)

    {skill points (power) (m) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    60

    400 +{40,80,120,160,200}

    0.5 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [02]

    68

    460 +{46,92,138,184,230}

    1.0 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [03]

    76

    520 +{52,104,156,208,260}

    1.5 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [04]

    84

    580 +{58,116,174,232,290}

    2.0 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [05]

    92

    640 +{64,128,192,256,320}

    2.5 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [06]

    100

    700 +{70,140,210,280,350}

    3.0 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [07]

    108

    760 +{76,152,228,304,380}

    3.5 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [08]

    116

    820 +{82,164,246,328,410}

    4.0 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [09]

    124

    880 +{88,176,264,352,440}

    4.5 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}

    [10]

    132

    940 +{94,188,282,376,470}

    5.0 +{0.5,1.0,1.5,2.0,3.0}

    10 -{0.5,1.0,1.5,2.0,3.0}


    Mesmerize.gif Mesmerize

    .Level of skill increases.

    Skill

    Lvl

    Duration (sec)

    +{skill points (Duration) (sec) }

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    20 +{3.2, 4.2, 5.6, 7.5, 10}

    40 -{2,4,6,8,12}

    [02]

    110

    22 +{3.2, 4.2, 5.6, 7.5, 10}

    40 -{2,4,6,8,12}

    [03]

    120

    24 +{3.2, 4.2, 5.6, 7.5, 10}

    40 -{2,4,6,8,12}

    [04]

    130

    26 +{3.2, 4.2, 5.6, 7.5, 10}

    40 -{2,4,6,8,12}


    Blink.gif Blink

    .Level of skill increases.

    Skill

    Lvl

    Cooldown Time (sec)

    [01]

    100

    30 -{1.5,3,4.5,6,9}

    [02]

    110

    27 -{1.5,3,4.5,6,9}

    [03]

    120

    24 -{1.5,3,4.5,6,9}

    [04]

    130

    21 -{1.5,3,4.5,6,9}



    GRO5XID.png Magic Violence

    (Icon is from other game, just as a hint)

    .Warlock’s new buff skill.

    .M.dmg increases with SP constantly decreasing. BUT buff be canceled when SP 0.

    .Target Object: self

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    M.dmg increases (%)

    {skill points (power) (%) }

    Duration (sec)

    {skill points (Duration) (sec) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    100

    10% +{1%,2%,3%,4%,5%}

    30 +{5,10,15,20,30}

    240 -{10,20,30,40,60}

    [02]

    110

    12% +{1%,2%,3%,4%,5%}

    35 +{5,10,15,20,30}

    240 -{10,20,30,40,60}

    [03]

    120

    14% +{1%,2%,3%,4%,5%}

    40 +{5,10,15,20,30}

    240 -{10,20,30,40,60}

    [04]

    130

    16% +{1%,2%,3%,4%,5%}

    45 +{5,10,15,20,30}

    240 -{10,20,30,40,60}



    Hzd2KV2.png Black Hole

    (Icon is from other game, just as a hint)

    .Warlock’s new attack skill.

    .[AoE skill] Restores party members' SP by imbibing enemy’s damage.

    .Cast Distance (m): 12 m

    .Target Object: Location

    .Cast time(sec): 2 sec

    Skill

    Lvl

    M.dmg

    {skill points (power) }

    Restored SP

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    100

    1500 +{150,300,450,600,750}

    2300

    60 -{5,10,15,20,30}

    [02]

    110

    1800 +{180,360,540,720,900}

    3000

    60 -{5,10,15,20,30}

    [03]

    120

    2100 +{210,420,630,840,1050}

    3700

    60 -{5,10,15,20,30}

    [04]

    130

    2400 +{240,480,720,960,1200}

    4400

    60 -{5,10,15,20,30}


    OOUbMkH.png Dark Ball

    (Icon is from other game, just as a hint)

    .Warlock’s new attack skill

    .Cast Dark Ball at your target.

    .Cast Distance (m): 13.5 m

    .Target Object: enemy

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    M.dmg

    {skill points (power) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    100

    700 +{70,140,210,280,350}

    4-{0.2,0.4,0.6,0.8,1.2}

    [02]

    107

    760 +{76,152,228,304,380}

    4-{0.2,0.4,0.6,0.8,1.2}

    [03]

    114

    820 +{82,164,246,328,410}

    4-{0.2,0.4,0.6,0.8,1.2}

    [04]

    121

    880 +{88,176,264,352,440}

    4-{0.2,0.4,0.6,0.8,1.2}

    [05]

    128

    940 +{94,188,282,376,470}

    4-{0.2,0.4,0.6,0.8,1.2}

    [06]

    135

    1000 +{100,200,300,400,500}

    4-{0.2,0.4,0.6,0.8,1.2}



    1cOmzsk.png Twinkle

    (Icon is from other game, just as a hint)

    ・Wizard’s new buff skill.

    .decreases SPR(status)&MAX SP and increases INT(status)

    .Target Object: self

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    INT(status) increases (%)

    {skill points (power) (%) }

    SPR(status)&MAX SP decrease (%)

    {skill points (power) (%) }

    Duration (sec)

    {skill points (Duration) (sec) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    100

    10% +{1%,2%,3%,4%,5%}

    10% -{1%,2%,3%,4%,5%}

    600 +{50,100,150,200,300}

    30 -{3,6,9,12,15}

    [02]

    110

    12% +{1%,2%,3%,4%,5%}

    12% -{1%,2%,3%,4%,5%}

    600 +{50,100,150,200,300}

    30 -{3,6,9,12,15}

    [03]

    120

    14% +{1%,2%,3%,4%,5%}

    14% -{1%,2%,3%,4%,5%}

    600 +{50,100,150,200,300}

    30 -{3,6,9,12,15}

    [04]

    130

    16% +{1%,2%,3%,4%,5%}

    16% -{1%,2%,3%,4%,5%}

    600 +{50,100,150,200,300}

    30 -{3,6,9,12,15}

    Ex: When level of skill[04] and using 5 skill points for Power, INT(status) increases 21% and SPR(status)&MAX SP decreases 11%



    PQqn8GG.png Stone Spear

    (Icon is from other game, just as a hint)

    ・Wizard’s new attack skill.

    .[AoE skill] Strikes enemies and restricts opponent's movements.

    .Cast Distance (m): 12 m

    .Target Object: Location

    .Cast time(sec): 2 sec

    Skill

    Lvl

    M.dmg

    {skill points (power) }

    restricts opponent's movements Duration (sec)

    {skill points (Duration) (sec) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    100

    350 +{35,70,105,140,175}

    4 +{1,2,3,4,5}

    60 -{5,10,15,20,30}

    [02]

    110

    700 +{70,140,210,280,350}

    6 +{1,2,3,4,5}

    60 -{5,10,15,20,30}

    [03]

    120

    1050 +{105,210,315,420,525}

    8 +{1,2,3,4,5}

    60 -{5,10,15,20,30}

    [04]

    130

    1400 +{140,280,420,560,700}

    10 +{1,2,3,4,5}

    60 -{5,10,15,20,30}


    mujXNwc.png Laser

    (Icon is from other game, just as a hint)

    .Wizard’s new attack skill.

    .Cast Magic Laser at your target.

    .Cast Distance (m): 13.5 m

    .Target Object: enemy

    .Cast time(sec): Instant Cast

    Skill

    Lvl

    M.dmg

    {skill points (power) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    100

    700 +{70,140,210,280,350}

    4-{0.2,0.4,0.6,0.8,1.2}

    [02]

    107

    760 +{76,152,228,304,380}

    4-{0.2,0.4,0.6,0.8,1.2}

    [03]

    114

    820 +{82,164,246,328,410}

    4-{0.2,0.4,0.6,0.8,1.2}

    [04]

    121

    880 +{88,176,264,352,440}

    4-{0.2,0.4,0.6,0.8,1.2}

    [05]

    128

    940 +{94,188,282,376,470}

    4-{0.2,0.4,0.6,0.8,1.2}

    [06]

    135

    1000 +{100,200,300,400,500}

    4-{0.2,0.4,0.6,0.8,1.2}



    zwnAd6a.png Magic Wall

    (Icon is from other game, just as a hint)

    ・Wizard’s new passive skill.

    .Increases magical Defense.

    Skill

    Lvl

    Increase magical Defense (%)

    [01]

    100

    10%

    [02]

    110

    12.5%

    [03]

    120

    15%

    [04]

    130

    17.5%



    DchvZRp.png Meditation

    (Icon is from other game, just as a hint)

    ・Warlock’s new passive skill.

    .SP Regenerating and Increases the effect of SP restored (SP stone and SP potion)

    Skill

    Lvl

    SP Regenerating (%/sec)

    Increase the effect of SP restored (%)

    [01]

    100

    1%

    10%

    [02]

    110

    1.5%

    15%

    [03]

    120

    2%

    20%

    [04]

    130

    2.5%

    25%


    Skill-Ice_Blast_%2804%29.jpg Ice Blast,Skill-Mage_Fire_Ball.gif Fire Ball, Skill-Mage_Lightning_Blast.gif Lightning Blast

    .Required level 100 above of those skill Adjusts class from Warlock (or higher) to Enchanter (or higher). Because warlock’s and wizard’s new skill would differentiate superiority and inferiority between them.


    Skill-Mage_Frost_Nova.gif Frost Nova, Skill-Mage_Inferno.gif Inferno

    .Required level 100 above of those skill Adjusts class from Wizard (or higher) to Enchanter (or higher). Because warlock’s and wizard’s new skill would differentiate superiority and inferiority between them.

    images?q=tbn:ANd9GcTlObVdEmPOBtDBNUyj0xHVsZyLu_JGrAjMqn2xoDRIeAxce9tfNw

    The post was edited 4 times, last by Tidus ().

  • 1lT8APF.png


    nCeAwd1.png Binding

    .Level of skill increases.

    .Debuff Time (Restricts opponent's movements) increases.

    .Cooldown Time decreases.

    Skill

    Lvl

    restricts opponent's movements Duration (sec)

    {skill points (Duration) (sec) }

    Cooldown time (sec)

    {skill points (cooldown) (sec) }

    [01]

    100

    8 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [02]

    109

    9 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [03]

    118

    10 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [04]

    127

    11 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [05]

    136

    12 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [06]

    135

    13 +{1,2,3,4,5}

    60 -{3,6,9,12,18}



    ZILkEXw.png Eagle eyes

    (Icon is from other game, just as a hint)

    .Sharpshooter’s new passive skill.

    .Increases Cast Distance.

    Skill

    Lvl

    Increase Cast Distance (m)

    [01]

    100

    0.5m

    [02]

    110

    1.0m

    [03]

    120

    1.5m

    [04]

    130

    2.0m


    DVWNecE.png Infect

    (Icon is from other game, just as a hint)

    .Ranger’s new passive skill.

    .Increases the effect of debuff skill (damage of poison, bleed, disease,).

    Skill

    Lvl

    Increases the effect of debuff skill (%)

    [01]

    100

    20%

    [02]

    110

    30%

    [03]

    120

    40%

    [04]

    130

    50%

    images?q=tbn:ANd9GcTlObVdEmPOBtDBNUyj0xHVsZyLu_JGrAjMqn2xoDRIeAxce9tfNw

    The post was edited 3 times, last by Tidus ().

  • xfJl9KI.png


    Skill-MightyChop_%2801%29.png Mighty Chop

    .Increases damage.

    .Reduces Cooldown Time from 30 seconds to 10 seconds.

    Cooldown time (sec) -{skill points (cooldown) (sec) } = 10 – {0.5,1, 1.5, 2, 3} (sec)



    Skill-MightyPunch_%2801%29.png Mighty Punch

    .Increases damage.

    .Reduces Cooldown Time from 30 seconds to 10 seconds.

    Cooldown time (sec) -{skill points (cooldown) (sec) } = 10 – {0.5,1, 1.5, 2, 3} (sec)



    Benediction.gif Benediction

    .Increases damage.

    .Reduces Cooldown Time from 80 seconds to 15 seconds.

    Cooldown time (sec) -{skill points (cooldown) (sec) } = 15 – {0.9, 1.8, 2.7, 3.6 ,4.5}(sec)



    sA7BOzU.png Silence

    .Level of skill increases.

    .Cooldown of the spell has been reduced from 30 seconds to 20 seconds.

    .Cooldown time (sec) -{skill points (cooldown) (sec) } = 20 –{1, 2, 3, 4, 5} (sec)

    .Decreases enemy’s M.dmg

    Skill

    Lvl

    Decrease enemy’s M.dmg (%)

    Duration (sec)

    +{skill points (Duration) (sec) }

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    95

    -15%

    15 +{1,2,3,4,5}

    20 -{1,2,3,4,5}

    [02]

    103

    -17%

    15 +{1,2,3,4,5}

    20 -{1,2,3,4,5}

    [03]

    111

    -19%

    15 +{1,2,3,4,5}

    20 -{1,2,3,4,5}

    [04]

    119

    -21%

    15 +{1,2,3,4,5}

    20 -{1,2,3,4,5}

    [05]

    127

    -23%

    15 +{1,2,3,4,5}

    20 -{1,2,3,4,5}

    [06]

    135

    -25%

    15 +{1,2,3,4,5}

    20 -{1,2,3,4,5}



    DeadlyBlessing-01-.gif Deadly Blessing

    .Level of skill increases.

    .Increases Duration Time by skill point

    Skill

    Lvl

    Duration (sec)

    +{skill points (Duration) (sec) }

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    8 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [02]

    110

    10 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [03]

    120

    12 +{1,2,3,4,5}

    60 -{3,6,9,12,18}

    [04]

    130

    14 +{1,2,3,4,5}

    60 -{3,6,9,12,18}



    lZzrABX.png Sronger Heal (passive skill)

    .Adjusts the effect of skill.

    .Increases the strenght of healing skill (Heal, Rejuvenate, Recover, Awaken).

    Skill

    Lvl

    Increases the effect of defense skill (%)

    [01]

    100

    11%

    [02]

    110

    14%

    [03]

    120

    17%

    [04]

    130

    20%



    Ccr1x2f.png Seraphim’s Punish

    (Icon is from other game, just as a hint)

    .Holyknight’s new debuff skill.

    .Enemy’s attack be ineffectual. (enemy’s aim zero temporary)

    .Cast Distance (m): 15 m

    .Target Object: enemy

    .Cast time(sec): 2 sec

    Skill

    Lvl

    Duration (sec)

    +{skill points (Duration) (sec) }

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    10 +{1,2,3,4,5}

    300 –{10,20,30,40,60}

    [02]

    110

    12 +{1,2,3,4,5}

    300 –{10,20,30,40,60}

    [03]

    120

    14 +{1,2,3,4,5}

    300 –{10,20,30,40,60}

    [04]

    130

    16 +{1,2,3,4,5}

    300 –{10,20,30,40,60}



    M6MaRfO.png Ramiel’s Bless

    (Icon is from other game, just as a hint)

    .Guardian’s new buff skill.

    .Double the strenght of healing skill (Heal, Rejuvenate, Recover, Awaken) duration of buff.

    .Target Object: self

    .Cast time(sec): 2 sec

    Skill

    Lvl

    Duration (sec)

    +{skill points (Duration) (sec) }

    Cooldown Time (sec)

    -{skill points (cooldown) (sec) }

    [01]

    100

    30 +{5,10,15,20,30}

    180 –{10,20,30,40,60}

    [02]

    110

    35 +{5,10,15,20,30}

    180 –{10,20,30,40,60}

    [03]

    120

    40 +{5,10,15,20,30}

    180 –{10,20,30,40,60}

    [04]

    130

    45 +{5,10,15,20,30}

    180 –{10,20,30,40,60}



    cJmBcwn.png Venorica’s Bless

    (Icon is from other game, just as a hint)

    .Holyknight’s new passive skill.

    .Increases the effect of buff skill (Endure, Protect, Resist).

    Skill

    Lvl

    Increases the effect of buff skill (%)

    [01]

    100

    11%

    [02]

    110

    14%

    [03]

    120

    17%

    [04]

    130

    20%



    TSutyu0.png Athena’s Bless

    (Icon is from other game, just as a hint)

    .Guardian’s new passive skill

    .Increases the effect of defense skill (Invincible, Saint’s Protection)

    Skill

    Lvl

    Increases the effect of defense skill (%)

    [01]

    100

    20%

    [02]

    110

    24%

    [03]

    120

    28%

    [04]

    130

    32%



    blA3eOJ.png Heal, Skill-Rejuvenate_%2804%29.png Rejuvenate, sgpSZ0D.png Bash

    .Required level 100 above of these skill Adjusts class from Guardian (or higher) to Paladin (or higher). Because Guardian’s and Holyknight’s new skill would differentiate superiority and inferiority between them.



    Protect01.JPG Protect, Endure01.JPG Endure

    .Required level 100 above of these skill Adjusts class from Holyknight (or higher) to Paladin (or higher). Because Guardian’s and Holyknight’s new skill would differentiate superiority and inferiority between them.

    images?q=tbn:ANd9GcTlObVdEmPOBtDBNUyj0xHVsZyLu_JGrAjMqn2xoDRIeAxce9tfNw

    The post was edited 4 times, last by Tidus ().

  • pWnq8M1.png


    Fighter-VampStrike01.PNG Vampiric Strike

    .decreases cooldown time from 120 seconds to 60 seconds.


    Fighter-Whirlwind_Attack.jpg Whirlwind Attack

    .decreases cooldown time from 60 seconds to 30 seconds.


    Flourish.gif Flourish

    .decreases cooldown time from 130 seconds to 60 seconds.



    0EOIIZ6.png Strike Mastery

    (Icon is from other game, just as a hint)

    .Gladiator’s new passive skill.

    .Increases aim each time when attacked enemy. The effects of this skill can be multipled up to 5 times.

    Skill

    Lvl

    Increase aim % (X times)

    [01]

    100

    4% (X1 time), 5% (X2 times), 6% (X3 times), 7% (X4 times), 8% (X5 times)

    [02]

    110

    6% (X1 time), 7% (X2 times), 8% (X3 times), 9% (X4 times), 10% (X5 times)

    [03]

    120

    8% (X1 time), 9% (X2 times), 10% (X3 times), 11% (X4 times), 12% (X5 times)

    [04]

    130

    10% (X1 time), 11%(X2 times), 12%(X3 times), 13%(X4 times), 14%(X5 times)



    IE59QBh.png Block Mastery

    (Icon is from other game, just as a hint)

    .knight’s new passive skill.

    .Increases Block Rate each time when be attacked. The effects of this skill can be multipled up to 5 times.

    Skill

    Lvl

    Increase Block Rate % (X times)

    [01]

    100

    1% (X1 time), 2% (X2 times), 3% (X3 times), 4% (X4 times), 5% (X5 times)

    [02]

    110

    2% (X1 time), 3% (X2 times), 4% (X3 times), 5% (X4 times), 6% (X5 times)

    [03]

    120

    3% (X1 time), 4% (X2 times), 5% (X3 times), 6% (X4 times), 7% (X5 times)

    [04]

    130

    4% (X1 time), 5%(X2 times), 6%(X3 times), 7%(X4 times), 8%(X5 times)

    images?q=tbn:ANd9GcTlObVdEmPOBtDBNUyj0xHVsZyLu_JGrAjMqn2xoDRIeAxce9tfNw

    The post was edited 5 times, last by Tidus ().

  • I would like to join you in fixing up classes, but I been extremely busy. For now I will give some of my own thoughts on your plans.

    -On some of your ideas of increasing crowd control/buff duration with skill level up, like Ranger's bind/Templar moonlight, can be super unhealthy to the game. Binds lasting 20 seconds if empowered and every cap rise adding new tiers to the skill can hurt the game. It happened with Glad's always growing damage with all the +%dmg in game, and with endless growing HP and HK heals.

    -On Mages while some of the new skill concepts look fun, it can still overload a Mage's kit, leaving many unused skills due to other stronger ones, many options for many situations leaving them little weaknesses, and not enough buttons! :(

    -For Reaper passive, I like the +%critstun change, but did you consider maybe crits dealing a % of true damage, rather than extra damage? Without extra tiers of course. Goal with that would be to make them more unique, and not just another raw damage class.

    -In your list, you are suggesting Warlocks be able to still be able to perma sleep targets, along with even more capabilities of that with skill tier increases. Level 1 Duration: 20+10 Cooldown: 40-12

    -The new suggested Gladiator passive would end up just getting rid of their one true weakness, Aim, further diving the power gap between Glad and other classes.

    And finally, a correction: "Cooldown of the spell has been increased from 60 seconds to 30 seconds." This is actually decreasing, not increasing. Just saying, I got confused at the beginning!

    honeyhap=-=Isya=-=:slimesmile:
    133 Templar (135 Goal)

    120 Spec
    115 Knight
    115 Ranger
    115 Warlock
    115 Crusader

    115 Holy Knight
    109 Sharpshooter (135 Goal)
    105 Wizard

    101 Glad (105/110 Goal)
    69 Reaper (105/110 Goal)

    80 Guardian (105 Goal)

  • Quite the effort you put into those to bad we never even got the full set of the original skills some classes had extra skills in the original version which did not got released here...


    Not to mention some skill have restrictions on empowerments for example since you started with crusader for crusader you cant empower the cd on the moonlight


    0lyu_lYLRsytpkYELbNVZw.png



    And other classes also have restriction which were not in place in the past but 2 of the most powerfull classes in the game mage and fighters dont really have reason why they are so succesfull so class favoritsm reason why i dont think they will consider changing the others to much

  • Yes i would agree. Especially with knight new passive skill, cuz knights dont need nerf its block rate, but they need it increase. so, if knights have not dmg, and they are not good for nothing, but defense, at least they need to be a very solid wall.

  • You lose me once you added new skills. This game does not need new skills until the existing ones are balanced. The only spots I see new skills maybe being necessary are when the effects of current skills are completely nullified suchs as debuffs that have a near 100% resist rate such as DOTs and other skills classified as poison/disease (slash). I wouldn't decrease resist rates because then it would screw us over in PvE, but rather give Archers, since they are more affected by this, a new skill to lower resist rates of a single target for a limited time.


    Outside of that, I think we can balance the game PvE-wise with all the current skills and a decrease in damage that mobs do in Eya and beyond. While I understand that Gamigo needs to make money, they made the game so SC-dependent that there are a lot of people that just perm or make new characters because it's ridiculous how rough it is leveling without a glad or 100% charm. This also leads to inflation at low levels, I'd consider 105 and under at this point based on Isya economy, because you have people with more money from higher level raids/instances buying up low level gear for more than it's supposed to cost.

    Amikiir

    SharpShooter

    Epith

    Live by the Bow, Die by the Bow

  • i like to idea about to reaper and specter<3<3 i like soo much the clase joker,

    spectre need check skill have bug and this moment reaper have a blocked stun he can use.


    now Need help in the game it´s the second classes that have few player beacus fault to contribution somthing to party, it´s beater you used a fighter whits axe for kill faster and tanked that use a trix that yours dmg is slow nobody wants played whit trix in low lvl is hard becaus fault contribution in pty dungeos how DT,LN,CC,TOWER.


    high lvl it´s ok perhaps dont need perme ice need colector more fast souls this its a assumed this clase it especiliti for kill a objetic very fast, but all combos for this clase need more time that for use all skill. yes he has a burst insane but channel it this burst is slow and to this add to combo ice. need more contribution for party maybe a buff pty or chage animathin or some mode to collector more fast soul, maybe true damage.


    now the firts clase that dont have much player is knight beacus a gladiator can take your work, gladiator and knight have the same def and m.def in set the thiference it´s that glad have much dmg it,s op :love: knight need more help i dont play much knight but dont see much knigth players in game

    and good job whit mage archer and cleric.

  • I love the idea of bringing more variety into the game but I guess, as another one stated already, first of all other problems have to be fixed.

    Jour 1


    "C'est le jour 1, celui qu'on retient,

    Celui qui s'efface, quand tu me replaces, quand tu me retiens,

    C'est celui qui revient."


    - Louane


  • Some of these ideas seem interesting, but for the most part, they're really horrible and wouldn't really do Fiesta any justice. Also I don't really think it's a good idea to add so many new skills in the game, because the amount of skill points simply doesn't keep up with how many skills there already are in the game.