Repeat quests make it auto accept.

  • Agree, especially the one you have to click 6-10 times of dialog that i refused to read over and over again please

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  • I'd take a hit in the EXP wallet for every single repeat if I didn't have to constantly, repeatedly, clickity clickity clickity clickity click click just to pick up the quest again and miss out on half the pull.


    If ALL repeats get made "single click re-accept"...I'll gladly accept losing 5% of rewarded EXP per turn in just to avoid the SPAM clicking and only to find out that it glitched...

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  • I'd take a hit in the EXP wallet for every single repeat if I didn't have to constantly, repeatedly, clickity clickity clickity clickity click click just to pick up the quest again and miss out on half the pull.


    If ALL repeats get made "single click re-accept"...I'll gladly accept losing 5% of rewarded EXP per turn in just to avoid the SPAM clicking and only to find out that it glitched...

    No reason to lower the already low xp rewards.

  • A solution thats been brought up before is scale the kill count 10x or more, and then the reward by the same amount too.


    Instead of 30 shellas, you kill 300 and only have to ti once rather than 10 times. Would at least be a small improvement.

  • A solution thats been brought up before is scale the kill count 10x or more, and then the reward by the same amount too.


    Instead of 30 shellas, you kill 300 and only have to ti once rather than 10 times. Would at least be a small improvement.

    Originally the amount of kills was quite high and they lowered it.


    Just to clarify you get x10 the amount of exp ?

  • Yes, x10 kills for x10 exp. Also x10 less times you gotta turn in :)


    Honestly you could make it x100 and people wouldn't mine XD

  • Originally the amount of kills was quite high and they lowered it.


    Just to clarify you get x10 the amount of exp ?

    They lower the kills but exp stay the same. What the other dude is suggesting is, 10x or 100x both the kills and reward. Say you need to kill 30 shell for 100mill exp. Bump it to 300 kills for 1000 mill exp or 3000 kills for 10000 mill exp. This would save the time of clicking clicking clicking and more clicking to turn in and accept the quest again.

  • They lower the kills but exp stay the same. What the other dude is suggesting is, 10x or 100x both the kills and reward. Say you need to kill 30 shell for 100mill exp. Bump it to 300 kills for 1000 mill exp or 3000 kills for 10000 mill exp. This would save the time of clicking clicking clicking and more clicking to turn in and accept the quest again.

    Thought they meant this just wanted it to be crystal clear.


    They could even have a multiplier option so you can elect how many kills you have to complete !

  • Thought they meant this just wanted it to be crystal clear.


    They could even have a multiplier option so you can elect how many kills you have to complete !

    this would be heavily abused...and wrongfully.

    If anything, if this was done, then a 10% increase per extra set of kills done upwards to 250% of the original exp reward, could be considered.


    however, with the 7d 20% quest xp card being out there...welllllllll....you already know where this is gonna go

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  • this would be heavily abused...and wrongfully.

    If anything, if this was done, then a 10% increase per extra set of kills done upwards to 250% of the original exp reward, could be considered.


    however, with the 7d 20% quest xp card being out there...welllllllll....you already know where this is gonna go

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  • This would save the time of clicking clicking clicking and more clicking to turn in and accept the quest again.

    Yea but that would support leechers.

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  • Yea but that would support leechers.

    Umm hello.....have you even been in shella, Neps, beak, poon, wrench, junk, etc? Of course everyone is sitting back leeching and turning in while a high lvl mage does all the work lmao. Its been that way since the beginning of time. What this topic is suggesting is to save time by clicking, clicking and more clicking, and if you accidentally click off screen you have to start over clicking lol. Some quest have many pages of clicking before you even get to the accept button. And some broken quest when turn in does not auto accept and sometimes ppl would turn in and forgot to accept it. So first quest should have all the dialog and clicking. But after you turn it in, the repeat quest should have only 1 or 2 click and it should accept the quest. And when turn in it automatically accept the quest again so ppl dont forget. This will save time by clicking, clicking and more clicking of usless and unnecessary information ppl dont even read.

  • Ultimately leeches are going to leech. This is an entirely separate issue.


    The removal of clicking will make it so time is saved ultimately. People who leech will leech regardless if the lvl time is shortened so is their visit.


    I don’t see why the minority should be spoiling it for the majority in this case.


    It is a QOL change - nothing drastic.

  • QoL changes are drastic in this game.

    Everyone makes a big fuss out of them and flames, rages, whines, complains, etc unless it can fatten their pockets or make p lvls easier for em...:D

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  • It looks like this issue was somewhat adressed in this patch, no auto accept, but now with space, you can flow trough the quest dialog.

  • It looks like this issue was somewhat adressed in this patch, no auto accept, but now with space, you can flow trough the quest dialog.

    yep. Less clicking now, more spacebaring. lmao. Just get rid it all this clicking and spacebaring, and just let us click on the quest we want, it will show the accept, click on that and it will accept the quest. When turning in, it will be the same but it now has auto accept when you turn in, so you dont have to re-accept it. How hard is that? ;o maybe really hard for gamigo...lol (like seriously, who reads all them dialogues? lol)

  • Has anyone tried out the space bar to cycle through NPC messages for quests?

    it does work, but for repeat that you need to manual accept them again. But if you turning them in, you can hit space bar. a lot faster than clicking with mouse