Yes, I know. A lot of threads out there about this and suggestions, blah blah-de-BLAH. I get it. But let's be realistic here shall we?
The attendance system, while oddly satisfying, has some serious flaws...in terms of how old this game is and where the player-base currently sits.
I am not going to go into full on details about the entire rewards system, as that would be utterly pointless and not worth the read in any way shape or form...that and all I really want to do is make a suggestion on how we can change a few things in regards to the system, its current rewards, and those lovely daily/weekly quests that we do.
Rewards for obtaining attendance
Remove the T1 and T2 potions, scrolls, flotation stones, and pink potions. These are NOT needed as we get them in abundance via friend points and specific KQ reward chests.
--Replace these rewards with 5 attendance stamps or more slime jelly lq/hq or 10 highest quality harvestable materials
Remove Karis from the rewards pool. Karis is easily obtained through the destruction of 108 +x greens obtained via KQ and friend points. There is no purpose for these being in the rewards table.
--Replace with 10 attendance stamps or t4/t5 potions, scrolls, immunity potions, or 10 highest quality harvestable materials
Weekly attendance completion
On top of receiving a weekly "attendance quest", add in something extra such as 1 hour 20% xp card, or 1 hour 50% rant. Something along those lines.
--Do not add in 1 day SC items or charms or anything else that would take away from the cash shop. This would be counter-productive to entice players more towards purchases.
Attendance Completion Reward
Why karis? I miss the old reward system. It would be nice for us to get a 3d or 7d item for the monthly reward...I would even settle for a 1 day 100% war rant or 1 day 100% EXP card, or better yet...1 day 20% quest exp card! 3 Karis for full attendance count is a little redundant and a slap in the face. Dont know how many people would be willing to agree to this, but that is just my take and perspective on it.
The only real reason people do the attendance currently is for the stamps, to get those 30 day houses and sign of tycoon or save up for the mount. Yes, I know that the system has already been reworked in the past and it has operated smoothly here lately, but its starting to become rather bland in all aspects and that right there in itself is something that should be addressed to the fullest. Players are growing tired of the tedious day to day dribble and activities, and need something to change that up a bit. That is where another issue comes to mind, and that would be with those voucher quests we receive...its a bit of an irritant and something should be done to change that up.
Weekly voucher parchment quest
Change this to a kill count quest of 7 mobs...and not just any mobs...elite monsters. All are easy to kill, have multiple spawns, and can also put the higher levels in the path of new players to give them an assist to better aide our community morale. Level disadvantage for some players?...uhm, re-read my statement.
5 Angry Wolves
5 King Crabs
5 Boogy Knight
5 Zombie Knights
5 Secret Society Captains
White voucher parchment quest
Change this to a shorter kill count + drop quest of 10 mobs. Regular mobs will be sufficient and all have multiple MASSIVE quantities available for stomping into the dirt for good ole times sake. The drop should be uncommon, but not so common that it drops in 1 kill, but not take well over 100 kills...
20 Fire Mushroom - Fire Mushroom Cap
20 Joker Kebbing - Kebbing Essense
20 Ratmen - Ratman Polearm
20 Boars - Boar Fur
20 Grave Robbers - Backpack
20 Skeletons - Broken Skull
20 Baby Bats - Bat Tail
20 Glow Wolves - Glowing Fang
20 Gold Slimes - Gold Jelly
20 Marlone Captains - Captains Axe
Sure, the current quests are a bit shorter to do, but they're annoying...especially with other players attempting to complete them. It makes it more difficult to complete while attempting to complete the gathering one as there are only soo many "clams" available on the designated map. I am thinking about the new comers and the returning players, or those who are migrating to Isya from other servers here. Sure, the weekly quest seems like its going to take longer to do with all the map hopping and attempting to get your kills from those who might be farming for cards...well, kick back relax, let them farm while you get your KC...as to not interfere with their groove
This is a 50/50 meet in the middle point of view. If you don't like it and got nothing but negativity to spout in regards to the above...please do so. I could use a good read...just dont be a tool and start flaming anyone or <garbage>-posting just cause...okay? spankssssss