Guardian/Holyknight improvements/rebalance ideas

  • Holyknights

    -add a debuff to "dispel purge" which cancels all newly added/attempted buffs on the target for 10 seconds

    -so it removes all buffs, and prevents new buffs from being added for a 10 second duration

    -make "wall" passive increase duration of deadly blessing

    -increase entangle duration on "mighty chop" from 1 second, to 3 and let it be empowerable

    -increase bleed damage on "bleed" skill

    -reduce cast time of god's benevolence from 3 seconds, to 2


    -add a slow debuff to "trip" ability

    -add a 3 second stun to "mighty punch" ability

    -add sp recovery over time buff to "rejuvenate" (100+)

    -add a buff to "dispel pillar" which removes all removable debuffs, for 10 seconds

    -so removes all debuffs, and then clears fresh debuffs for 10 seconds

    -change the heal over time on "saints protection" to heal SP instead of HP

    -make rebirth automatically restore hp upon reaching 0% (prevents death) by 20/35/50/60% and then remove the buff when the hp is restored

    -this will prevent scrolls from being lost/ no idle time, which will make it more desirable to use by damage dealing classes (who as of now, ask you to not put it on them so they can use tears faster)

    both holyknight and guardian

    add a heal block debuff to "benediction" that last for 5-8 seconds

    let holyknights/guardians share endure/heal upgrades, both will still specialize in healing/buffing thanks to their passives

    -holyknights keep bash/protect upgrades/ guardians keep rejuvenate upgrades

    revert the heal CD nerf or increase the CD reduction via empowerment (saying clerics can keep someone alive by pressing 1 button, is a garbage statement, and untrue) Done as of rebalance pt 5, thank you

    add silence upgrades with +1 second increments

    silence [95] 3 seconds +2 empowerment (5 points)

    silence [115] 4 seconds +2 empowerment(5 points)

    silence [135] 5 seconds +2 empowerment(5 points)

    OR make silence strictly a debuff with no damage, and make it unable to miss and keep it [95] duration 3+2

    increase STR debuff further on "extinguish" skill

    lastly add a shared passive with guardians/holyknights

    "smite" by un-equiping their shield, they boost their damage significantly (damage is removed when shield is re-equipped)

    shields are rarely needed in solo environments for clerics, which would let them actually have a chance to level solo 100+ if no parties are available, also adds options to holyknights, who are up close and bashing bosses now to achieve fair damage output on top of the defence debuff passive

    if the idea seems overpowered please remember that clerics "attack" abilities have a cooldown of 4 seconds/8 seconds/10 seconds/30 seconds/2 minutes and thats all of them so this will in no way be overpowered for damage output vs other classes, and they have to sacrifice their defence/block rate to achieve this damage boost

    closing words

    i know there is a lot of changes, to both guardians and holyknights (more so guardians as they have been untouched by rebalance thus far aside from their heal CD being nerfed) but as it stands, this class is passed over heavily, in parties, and dungeons especially near cap (most dont want anymore than 1 HK in expo), they rely heavily on others, to the point that they cant do anything for themselves if no one is around, which frankly isnt fair

    if this thread needs to be moved feel free, just wanted to put my ideas into writing

    if you have any suggestions feel free to throw em here too

  • Add Heal Crits for Guardians. Theres already an Animation in the files since 2008 why is it not in the game yet? Make Guardians great again!

  • Add Heal Crits for Guardians.

    Guardian has enough heal, that would not help lol


    135 | 135 | 135 | 135 | 135 | 135 | 135 | 135 | 120 | 120 | 115 | 115 | 115 | 110 | 105 | 100
    Gladi | Gladi | Waldi | Zaubi | HK | Kreuzi | Wächter | SS | Hexi | Gladi | Wächter | Gladi | Ordi | Hexi | Luna | SS



    M slimeblush

  • A buff is a buff and the animations are already in the game so they should use them. Who knows maybe next cap raise will have an OP boss that only knights can tank and then guards could be useful