Thanks to their strength, fearlessness, and superb combat skills, fighters are always ready to take on any enemy. The powerhouse and mainstay of any party, fighters battle foes at close range while allies support them from all sides. With the slash of a sword, or the swing of an axe, all you will hear is the death cry of enemies.
Fighters can equip a 1H (1-handed) sword and shield or a 2H (2-handed) sword or axe. They can only wear armor specific to their class and level. Main attributes are Strength (for damage) and Endurance (for more hit points and defense). To increase your SP (spirit points), ability to use more skills, and chance for critical hits, try adding some points to spirit. For your skill empowers (under skills button “K” key), focus on increasing damage output at first.
You can also save all your skill empowers till level 20 and put all the damage increase to 2H skills.
A tank-type build often reduces the cool down of their taunts, Snearing Kick and Mock.
Skill empower will also enable you to increase the duration of a fighter’s stun skill. You can empower skills beginning at level 3.
Don’t worry about using up all your skill empower points and not being able to change them later; you can buy a skill empower reset scroll in the Fiesta store and try a different combination. At level 20 you can become a “Clever Fighter” through your class trainer quest and grow in your skills and power. At level 60 you can become a powerful “Warrior”.
- Largest range of melee attack skills available
- High hit points
- Highest physical defense
- Ranged damage
- Low spirit points
- Lowest magical defense
- Fighter only
- H Sword, 2H Sword, 2H Axe
5. Starting Stats
- Strength 6
- Dexterity 3
- Endurance 5
- Intelligence 1
- Spirit 1
- HP 52
- SP 10
- STR (Strength) : Increases all physical damage, melee and ranged
- DEX (Dexterity) : Increases evasion and aim
- END (Endurance) : Increases HP and physical defense
- INT (Intelligence) : Increases magical damage
- SPR (Spirit) : Increases magic defense, spirit points, chance to critical hits (melee, ranged, and magical)